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The Lord of the Rings: The Battle for Middle-Earth II (PC cover
Game Box forThe Lord of the Rings: The Battle for Middle-Earth II (PC)

The Lord of the Rings: The Battle for Middle-Earth II

A sequel to the bestselling real-time strategy based on the very popular Lord of the Rings book trilogy and its cinematic adaptation.

Strategy | fantasy | RTS | books | The Lord Of The Rings | movies | multiplayer | singleplayer | internet | LAN

The Lord of the Rings: The Battle for Middle-Earth II Release Date

28Feb2006

PC

05Jul2006

X360

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The Lord of the Rings: The Battle for Middle-Earth II for PC and X360 is a sequel to the popular real-time strategy game The Lord of the Rings: The Battle for Middle-Earth. The title is based on the cult trilogy written by J.R.R. Tolkien and its cinematic adaptations directed by Peter Jackson. The game was developed by Electronic Arts Los Angeles, the creators of the first installment and of Command & Conquer: Generals.

Plot

The story of The Lord of the Rings: The Battle for Middle-Earth II for PC and X360 takes place in the northern areas of the Middle-Earth, where the forces of evil Sauron (armies of Goblins, Mordor and Isengard) are fighting the combined armies of Elves, Dwarves and western humans (Rohan and Gondor). The developers created fifteen scenarios for each playable side of the conflict in the singleplayer campaign. In comparison to the previous installment, the game introduces new units which player can control (infantry of dwarves, elven wizards, goblin fighters etc.) and new heroes (including Elrond, Arwen, Dain, Glorfindel and Haldir).

Mechanics

The title introduces the possibility for players to create their own hero (select its look, attributes, equipment etc.) and control his development. Gathered experience points can be distributed between abilities or other attributes and make the hero stronger as the game progresses. The number of available spells was doubled and there are more weapons and items that can be used during the battles. The limit of space for placing new buildings from the first game in the series was removed – now players can freely decide where to place their bases.

While the first game took place only on land, The Lord of the Rings: The Battle for Middle-Earth II for PC and X360 introduces sea operations (battles, army landings etc.). There are transport and military ships available to control (White Ships of the Elves, Black Ships and Corsairs fighting for Sauron). The developers introduced various improvements for multiplayer modes (new rivalry options, improved server communications etc.).

Technical aspects

Visuals of The Lord of the Rings: The Battle for Middle-Earth 2 for PC and X360 were generated by SAGE engine, the same engine that was used in first game. It was improved and now allows more units to appear on the screen (the units now have more details and are more realistic) and is able to render water areas.

Last updated on 10 December 2007

Game mode: single / multiplayer   Multiplayer mode: Internet  

Media type: 1 DVD9

User score: 8.6 / 10 based on 6552 votes.

Pre-release expectations: 9.6 / 10 based on 584 votes.

PEGI rating The Lord of the Rings: The Battle for Middle-Earth II

Age rating. The PEGI rating considers the age suitability of a game, not the level of difficulty. Game contains depictions of violence.

The Lord of the Rings: The Battle for Middle-Earth II System requirements

PC / Windows

PC / Windows

  • Recommended:
  • Pentium 4 3 GHz
  • 1 GB RAM
  • graphic card 128MB (GeForce 6600 or better)
  • 5.5 GB HDD
  • Windows XP
Microsoft Xbox 360

Xbox 360

  • Uses:
  • Xbox Live
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