Savage Video Game Series
Video Games Encyclopedia by Gamepressure.com
Savage Resurrection
Action 18 August 2016
A hybrid of an action and an RTS game created with multiplayer gameplay in mind. The plot follows an unending war between two factions: humans and beasts. The main focus of the game are clashes between two 16-player teams. Each of the armies has a commander, whose perspective differs from the rest of the team. The leaders are given a typical RTS interface – they observe the events from a top-down camera, and their tasks include constructing buildings, research, gathering resources, and sending heavy units, such as siege weaponry, to combat. The remaining players take part in a classic action game; they can use firearms – the events are seen from the first-person perspective – as well as melee weapons, with the camera assuming third-person perspective when using them. The key to success lies in cooperation and carrying out orders received from the commander, who has a better view of the battlefield. The game uses Unreal Engine 4, which allowed for high-quality graphics.
Savage 2: A Tortured Soul
Strategy 16 January 2008
Sequel Savage: The Battle for Newerth, an original mix of strategy, action game and cRPG elements dedicated to multiplayer team fights, which debuted in 2003.
Savage: The Battle for Newerth
Action 09 September 2003
Savage: The Battle for Newerth is a fantasy action game with elements of first person shooter (FPS) and real-time strategy (RTS), developed by S2 Games studio. The player takes on the role of a fearless warrior who tries to unite people under the flag of the Legion of Man and oppose the clan commanded by Beast Queen. The game was designed mainly for multiplayer clashes, in which up to 64 people can participate.