Rise of Nations

Rise of Nations

PC

Release Date: May 19, 2003

Strategy, RTS, multiplayer, singleplayer, internet, LAN

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A real-time strategy that combines the epic dimension of turn-based strategies and the gameplay dynamics typical of RTSs. Players begin as the leader of a small Stone Age village and can lead their nation for hundreds of years to the present day.

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Rise of Nations Summary

Rise of Nations System Requirements

PC / Windows

PC / Windows

Recommended: Processor Pentium III 500 MHz, 128 MB RAM, 16 MB graphic card, 800 MB HDD

Game Expansions for Rise of Nations

Rise of Nations: Thrones and Patriots

Expansion

Strategy

April 27, 2004

Full extension of the Real Time Strategy (RTS), entitled 'A strategy for the future'. Rise of Nations. Big Huge Games development team headed by Brian Reynolds (designer of the second part of Civilization or Alpha Centauri) is responsible for the development of the add-on.

Rise of Nations: Thrones and Patriots