Rise of Nations

Rise of Nations

PC

Release Date: May 19, 2003

Strategy, RTS, multiplayer, singleplayer, internet, LAN

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A real-time strategy that combines the epic dimension of turn-based strategies and the gameplay dynamics typical of RTSs. Players begin as the leader of a small Stone Age village and can lead their nation for hundreds of years to the present day.

From Brian Reynolds, designer of Civilization® 2 and Alpha Centauri™*, comes Rise of Nations, combining the fast-paced action of real-time strategy games with the strategic depth and epic scope of turn-based strategy games. Rise of Nations allows players to improve their city infrastructure, create new cities, and expand national borders.

Players have the option to win through military might using everything from sling-shots to cannons to stealth bombers; corner the market on key commodities; and wheel and deal with a wide variety of civilizations. Unlike other historical real-time strategy games, Rise of Nations allows the gamer to quickly play through to the modern age.

Cross genre gameplay - Combining pulse-pounding real-time gaming with the epic scope of turn-based strategy games, Rise of Nations gives you a fast and fun experience. You can play a quick battle on your choice of map as your choice of nation (including random), or play the turn-based/RTS mix Conquer the World Campaign.

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Last updated on August 14, 2015

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Rise of Nations Summary

Rise of Nations System Requirements

PC / Windows

PC / Windows

Recommended: Processor Pentium III 500 MHz, 128 MB RAM, 16 MB graphic card, 800 MB HDD

Game Expansions for Rise of Nations

Rise of Nations: Thrones and Patriots

Expansion

Strategy

April 27, 2004

Full extension of the Real Time Strategy (RTS), entitled 'A strategy for the future'. Rise of Nations. Big Huge Games development team headed by Brian Reynolds (designer of the second part of Civilization or Alpha Centauri) is responsible for the development of the add-on.

Rise of Nations: Thrones and Patriots