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Hitman: Blood Money
Action
May 26, 2006
The fourth installment in a popular game series about Agent 47, the perfect assassin, completing various contracts for the ICA organization. When its members are being meticulously eliminated and 47 loses contact with his superior, Diana Burnwood, he reaches the conclusion that he will become the next target. In order to save his skin 47 decides to stop the man behind the killings, Alexander Cayn, and his terrorist organization called the Franchise. When it comes to gameplay Hitman: Blood Money retains the core mechanics of the series, offering expansive missions whose objectives can be completed in many different ways. To do this we can use a wide arsenal of weapons, spearheaded by the silent and deadly fiber wire. The variety of moves and actions the protagonist can perform is greater than before, and the game offers a simple economy system. The money you earn lets you buy new deadly tools for your arsenal, weapon upgrades, and useful gadgets.
Hitman 2: Silent Assassin
Action
October 2, 2002
The sequel to Io-Interactive's well-received stealth action game from 2000. The game’s story starts in a Sicilian monastery, where the protagonist of the first game, Agent 47, tries to forget about his former deeds by seeking atonement in peaceful life and prayer. Unfortunately, he is soon tracked down by the Russian mafia and forced to get back to work. He quickly learns that he is being manipulated and eventually becomes a target himself, hunted by highly-trained ex-Spetsnaz operatives. Hitman 2: Silent Assassin is a set of 21 new missions set in six main locations all over the world. As you play, you make use of the protagonist’s talents, such as reconnaissance, camouflage, sneaking, and covering his tracks. The game offers a selection of more than 30 diverse weapons, including brand new tools, such as crossbows, poisonous darts, stun ammo, and even chloroform.
Tom Clancy's Splinter Cell: Double Agent
Action
October 24, 2006
The fourth part of the hit series of third-person stealth games by Ubisoft, whose main character is a secret government agent Sam Fisher. In the game, he has undergone a distinct transformation, turning into a smooth-shaven villain serving a 20-year sentence. But it's all an effect of deliberate mystification, thanks to which our protagonist tries to infiltrate the ranks of a dangerous terrorist network and work it out from the inside.
Tom Clancy's Splinter Cell: Chaos Theory
Action
March 28, 2005
The third installment in the popular third-person stealth action game series starring special agent Sam Fisher. The game is set in the near future, where a conflict between North Korea and Japan escalates, unintentionally fanned by the United States. This is when our unfailing protagonist steps into action. His task is to reconcile the interests of all countries involved in the conflict. When compared with previous installments in the series, Tom Clancy's Splinter Cell: Chaos Theory offers a great deal of changes, both in visuals and mechanics. Individual missions are of non-linear structure and you can reach your goal in several different ways, while completing optional objectives along the way. It is also noteworthy that the character can make use of new moves, attacks, and combat techniques, as well as new types of gadgets and weapons. Moreover, there is no shortage of multiplayer modes, starting with the online co-op mode.
Hitman: Contracts
Action
April 20, 2004
The third installment in a popular stealth action game series, in which you play as the mysterious assassin known as Agent 47. Story-wise, Hitman: Contracts is made up of a series of flashback missions, beginning in a Parisian hotel, where the protagonist gets into after having been shot in the stomach during one of his missions. Heavily wounded, the protagonist is plagued by visions of his past contracts. Some of them are brand new missions and not related to one another, while some are more or less redesigned missions from the first Hitman game. Game mechanics employ the same well-proven gameplay formula from the previous installments in the series. Each of the 12 long missions features several objectives that can be completed in many different ways. Moreover, the game is darker and more brutal than its predecessors thanks to an interesting story and some audiovisual tricks.
Deus Ex
RPG
March 25, 2002
A cyberpunk first-person perspective action RPG developed by Ion Storm, studio led by the legend of the video game industry, Warren Spector – co-creator of such cult series as Ultima and Wing Commander. Deus Ex takes place in the middle of XXI century, in a world filled with terrorism, corruption, poverty and a mysterious disease called the Gray Death. The player assumes the role of agent JC Denton and discovers that a secret organization named Majestic 12, which eventually intends to rule the world, is responsible for the deadly virus. The gameplay mechanics of the game combine FPS, stealth and RPG features. Thanks to special nanotechnological augmentations the protagonist has inhuman abilities that can be gradually improved as the game progresses. Denton can use various weapons which can be also modified. The story of the game is non-linear, and depending on the choices made by the player it might led to one of three alternative endings.
Tom Clancy's Splinter Cell
Action
March 27, 2003
A third-person stealth action game by Ubisoft Montreal, inspired by the works of the famous Tom Clancy and the NetForce novel series. We assume the role of Sam Fisher, a federal agent and an operative of a secret unit within NSA (National Security Agency). The protagonist's task is to perform missions given to him by the agency, usually involving elimination of incredibly dangerous enemies, destroying documents, or infiltrating secret installations. Contrary to such series as Rainbow Six or Ghost Recon, where the emphasis is put on teamwork and commanding a unit, Tom Clancy's Splinter Cell focuses on controlling one character, making it more of a stealth game. There is no shortage of open confrontation opportunities in the title, though. In such scenarios, we can choose from 13 available weapons and other useful gadgets.
Tom Clancy's Splinter Cell: Pandora Tomorrow
Action
June 10, 2004
The sequel to the highly acclaimed third-person action game by Ubisoft Montreal studio, in which we play as Sam Fisher - a secret government agent and member of a special operations group called the Third Echelon. The action of Tom Clancy's Splinter Cell: Pandora Tomorrow takes us from heavily urbanized areas to the tropical region of Indonesia, where a host of new tasks await us, such as sabotage of a submarine base or infiltration of a local village where secret documents are hidden.
Marc Ecko's Getting Up: Contents Under Pressure
Adventure
February 14, 2006
Marc Ecko's Getting Up: Contents Under Pressure is a title that combines the characteristic elements of several genres: action adventure game, fighting and stealth. The whole is signed with the name and surname of Marc Ecko - designer and artist, who stands behind a number of fashion brands popular among young people today.
Pilot Down: Behind Enemy Lines
Adventure
September 9, 2005
An extensive action game with role-playing elements, in which we will also find elements of the sneaking. We go back to the Second World War and play the role of an American pilot, shot down while performing one of the secret missions, who has to get out of the hostile territory at any cost (the game takes place in Germany in 1944).
Metal Gear Solid 2: Sons of Liberty
Action
November 13, 2001
The fourth installment in the Metal Gear series created by Hideo Kojima. It is a direct sequel to the 1998's Metal Gear Solid. The game features two main story chapters. The first casts the player in the role of Solid Snake (the protagonist of the previous installments), whose job is to infiltrate a ship transporting a new variety of the eponymous mech. His other task is to stop a group of Russian mercenaries trying to obtain it. The second chapter of the story takes the player to a deep sea sewage treatment facility, overrun by a terrorist group known as Sons of Liberty. Here, the player is put in the shoes of a different agent called Raiden, Snake becomes the player's support and ally. In terms of gameplay mechanics, Metal Gear Solid 2: Sons of Liberty does not bring any significant changes to the solutions employed in the previous installment. However, the characters have a few more options of interaction with the game world. Thanks to the PlayStation 2 console's capabilities, the game features improved visuals and high-quality cutscenes.
Metal Gear Solid 3: Subsistence
Action
March 14, 2006
An upgraded and expanded version of 2004's Metal Gear Solid 3: Snake Eater, in which you control Snake, the series' protagonist, as he travels to the Soviet Union to intercept plans for nuclear-carrying technology. The main novelty of Metal Gear Solid 3: Subsistence is the online mode, absent in the original, which allows up to 6 players to play together in one of several game modes, such as the classic Team Battle or Snake and Enemy.