Prey 2 Description
Prey 2 was to be the second installment of the science fiction FPS series launched in 2006. The production was overseen by the Human Head Studios team - the authors of the first part of the series, as well as such games as Rune or even Blair Witch, Part Two: The Legend of Coffin Rock.
The described game entered the actual production phase in 2009, while the first official presentation took place two years later. In 2012 the company responsible for its release, Bethesda Softworks, announced that the entire project had been delayed; then in 2014 the publisher announced that the project had been canceled.
In June 2016, Prey 2's place was taken by the then-announced Prey from the Arkane Studios team. However, with the first part of the series and its would-be sequel, this project shared only the title and the broad science fiction theme.
The plot
The action of Prey 2 was to take place after the events presented in the first installment of the series. The main character of the game would be Killian Samuels, who would be kidnapped by aliens and taken to the planet Exodus, where he would begin a career as a bounty hunter. How his further fate would unfold would largely depend on our actions and decisions.
Interestingly, although it was initially planned that the main protagonist of Prey 2 would be Tommy, known from the first installment of the series, this idea was eventually abandoned. Nevertheless, he was to appear in this production as a mentor for the new protagonist.
Gameplay
In Prey 2, we would watch the action from a first-person perspective (FPP). The developers would give us an open world. The driving force of the game would be the missions, on which we would earn money and push the story forward, mainly by hunting the targets indicated by the principals.
Our activities as a bounty hunter would often involve chasing enemies and taking part in shootouts. The protagonist would eliminate enemies by using futuristic firearms (such as a pistol or a shotgun) or by hand-to-hand combat; he would also be familiar with the art of hiding behind cover or grabbing opponents and using them as human shields.
Exploration of the neon-lit metropolis would be made more attractive by a parkour system, which could be compared to that of the Mirror's Edge or Dying Light series; Samuels would be able to, among other things, slide across surfaces or jump over low objects.
So, as you can see, the gameplay in Prey 2 would be significantly different from what the original offered. It is worth mentioning, however, that the first tw?rc?w concept included basing this project on the mechanics of portal creation and gravity manipulation known from the first part of the series; however, it was eventually decided to thoroughly refresh the whole concept.
Engine
Prey 2 was to run on id Tech 4 technology, which powered not only the first Prey, but also Doom 3 and Quake 4, as well as the Wolfenstein game, among others.
Prey 2 Summary
Game Series: Prey
Platforms:
PC / Windows
Developer: Human Head Studios
Publisher: Bethesda Softworks
Age restrictions: 16+