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Hearts of Iron IV
Strategy
June 6, 2016
The fourth major installment in a series of larg-scale strategy games, which originated in 2002 as a spin-off to the popular Europa Universalis series. Both franchises are consistently developed by Paradox Interactive. The game lets you take the lead of a country from the World War II period and beyond, specifically the years 1936-1948. Your responsibilities involve taking care of international relations and building alliances, but also developing the army, choosing the right strategy, and conducting the military operations. As it was in the previous editions of the series, the game combines faithfully recreated historical events (including authentic leaders, as well as military forces and technologies used by particular countries, along with the possibility of putting the history on a different course. As compared with the previous games, micromanagement was slightly reduced, and the focus shifted to larg-scale strategy. Other additions include the day and night cycle and changing seasons, as well as an option of grouping provinces into regions to facilitate management.
Crusader Kings III
Strategy
September 1, 2020
The third part of a series of strategy games developed by Paradox Interactive. In Crusader Kings III we are at the forefront of a medieval dynasty, which we control over the next generations, gradually increasing its influence. The title allows you to play both alone and in multiplayer mode.
Stellaris
Strategy
May 9, 2016
A real-time space strategy with RPG elements developed by Paradox Interactive – the creators of such renowned series as Europa Universalis or Crusader Kings. The game is played in a procedurally generated interstellar space, where your job is to build a galactic empire. A the beginning of the game you choose one of the 7 playable races that differ in appearance, skills, and ethics. The game focuses on exploration and expansion, giving you the choice to subdue other species by force or ally with them, using an advanced diplomacy system. Either way, the nations unwilling to engage in peace talks will have to be persuaded on the battlefield, where battle-hardened fleets serve as your envoys. The title offers three independent technological trees, allowing you to focus on developing your civilization's society, engineering, or physics, depending on your preferences.
Crusader Kings II
Strategy
February 14, 2012
A sequel to the expansive strategy game Crusader Kings, which came to existence in 2004 as a medieval-themed spin-off to the popular Europa Universalis franchise that has been developed for over a decade by Paradox Studios. The game is set in the 11th century, and you play as a prominent Christian noble, who aims to secure a successful future for his house. Throughout the gameplay you have to oversee a a number of areas essential to the development of your kingdom: social and feudal issues, military, diplomacy, and religion. The most noticeable modification, as compared with the previous game, is the developed psychological aspect, giving more weight to social relations and individual motivations of your subjects. Other changes include the introduction of barons who manage provinces, royal spies, increased importance of women, and far-reaching relations with the Church.
Europa Universalis IV
Strategy
August 13, 2013
The fourth installment in a highly popular strategic game franchise - Europa Universalis. The title was developed by Paradox Development Studio. In accordance with the tradition of the series, Europa Universalis IV lets you command and develop a chosen nation over the course of several centuries. This time the historical framework spans from 11 November 1444 to 2 January 1821. The gameplay is based on classic solutions of the 4X genre (explore, expand, exploit, and exterminate). The player has to manage his provinces, develop new technologies, command armies, and conduct diplomacy. Apart from AI enemies the game offers online multiplayer for up to 32 people.
Victoria II: Heart of Darkness
Strategy
April 16, 2013
Heart of Darkness is a Paradox Interactive add-on to Victoria II. Expansion in a realistic way reconstructs the race of 19th century powers to gain a dominant position in Africa. For this purpose, numerous changes were introduced to the gameplay mechanisms and colonization and sea battles systems were modified.
Hearts of Iron IV: Götterdämmerung
Strategy
November 14, 2024
The tenth large expansion for the World War 2 strategy from Paradox Interactive. Hearts of Iron IV: Gotterdammerung allows us to change the course of history by creating new political and military alliances involving Germany, Austria, Hungary, and Belgium.
ICBM: Escalation
Strategy
November 21, 2024
A combination of an RTS and a grand strategy, presented in a similar form to the board game Risk. ICBM: Escalation was made by a Russian studio SoftWarWare. It covers warfrare from the Cold War times up to the near future, including the use of nuclear weapons.
Supreme Ruler Ultimate
Strategy
October 17, 2014
Special cross-edition of the popular strategy series, created by the Battlegoat studio on the basis of their own production from 1982. The game combines four previously released instalments of the series, the action of which stretches from the late 1930s to the near future. During the game, we take control over a chosen nation and our goal is to lead it to world domination, taking care of such aspects of the state's functioning as government, diplomacy, economics, trade, espionage and weaponry.
Romance of the Three Kingdoms XI
Strategy
September 5, 2008
Romance of the Three Kingdoms XI is a turn-based strategy produced by the development studio Koei, which is the eleventh edition of the series developed since the 1980s. The plot of the game is based on the 14th-century novel "The history of three kingdoms". The player takes part in a rivalry between the leaders of Wei, Shu and Wu countries seeking to seize power over China.
Romance of the Three Kingdoms XIV
Strategy
February 28, 2020
Another part of the popular series of turn-based strategy games with RPG elements, the action of which is set in China, in the Three Kingdoms period, i.e. shortly after the fall of the Han dynasty in the second century BC. The production was developed by Koei Tecmo, which has been continuously developing its series since its inception.
Realpolitiks II
Strategy
May 12, 2021
The second part of a series of strategy games, in which we are at the head of the chosen country and lead it to global domination. In Realpolitik II it is only up to us to decide whether we will put our trust in the rule of the hard hand and warfare, or whether we respect the principles of democracy and free market law.
Hearts of Iron 2: Doomsday - Armageddon
Strategy
March 29, 2007
An expansion to the enhanced version of the popular grand strategy game, Hearts of Iron 2, by Paradox Interactive. The production lets us assume control over a country of our choosing and lead it to victory on the fronts of the World War II. The series is famous for the great freedom in fighting the conflict — the player’s decision will influence both the course of the war as well as the internal politics of a given country, its relations with neighboring states, the economy and trade, and technological development. Hearts of Iron 2: Armageddon offers an additional scenario that presents an alternative version of the World War II’s climax. Several improvements were also made to naval units and aircraft. The player can build new ships, modernize the ones currently in use, and scrap the obsolete ones. In case of aircraft, the way of recognizing damage was changed ad well as the system of aerial combat which significantly alters the gameplay balance. Hearts of Iron 2: Armageddon requires the full version of Hearts of Iron 2 to be installed in order to work.
Europa Universalis II
Strategy
November 20, 2001
A sequel to the extensive real-time strategy game by Paradox Interactive that lets us lead the development of the biggest European superpowers throughout hundreds of years. Europa Universalis II is much bigger and spans across not three but four hundred years of global history (1419-1820). Contrary to its predecessor, the sequel lets us lead one of 180 actual countries, including such ones as the Chinese Empire or African tribes. Gameplay-wise, the developers adjusted all key mechanics like economy, politics, and diplomacy to match the global scale and introduced a myriad of enhancements, including a scenario editor. The game map was expanded with 120 new provinces. The role of religion was also recreated in greater detail. The improved graphics faithfully reflect the design and uniqueness of the available nations.
Hearts of Iron III: Their Finest Hour
Strategy
September 26, 2012
Third expansion for Hearts of Iron III, a successful strategy game that takes us to battlefields of World War II. Hearts of Iron III: Their Finest Hour expands on spying system (offering new types of missions, including secret tasks fulfilled on the game’s main map – and introduces a special battle system that allows developing tactical plans and sharing them with friends. Major armies received new elite unites, including those specializing in invading from the sea. Hearts of Iron III: Their Finest Hour offers more strategic options, like ability of supporting distant allies with resources. Commanders became more important, as they can now get special abilities, meaning that giving them appropriate tasks has become more significant for achieving victory. Additionally, new game mode has appeared that does not limit units’ production and technological development before the true gameplay starts. Finally, there are two new scenarios: one for Cold War, and the other for Spanish Civil War.