RTS Nintendo DS Games
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Anno: Create a New World
Strategy
May 20, 2009
The fourth major installment in the popular series of economy simulators that began in 1998. It was developed by Related Designs, a subsidiary of Ubisoft. As the title says, the action takes place in the Middle Ages during the Age of Discovery, and the players assume the role of colonists who managed to reach the eastern coast of Asia. The gameplay mechanics do not deviate from the well-known standards of the series. Starting out with a modest colony established on a remote island, we have to develop it and transform subsequent cities into metropolises brimming with life. Anno 1404 offers a sophisticated economy model that involves creating complex production chains as well as effective trade and diplomacy. Among this myriad of lesser novelties, especially noteworthy one is the sandbox mode that allows us to play freely without any plot limitations.
Tom Clancy's EndWar
Strategy
November 4, 2008
Tom Clancy's EndWar, a game signed by the famous writer's name, is an RTS by Ubisoft Shanghai. The plot of Tom Clancy’s EndWar is set in the year 2020 and tells the story of a fictitional conflict between the USA, the EU, and Russia, which sprang from the competition for resources and dominance in space, as well as an attempt to topple the balance of power which had been established between the East and the West. During the game, players take control of one of the sides of this conflict, and the gameplay is conducted on two levels: the first one is the tactical map, depicting the changing situation as in the table top game called "Risk". The other layer is the classical commanding of units in battles, which are held both in open areas and in cities. The players control a number of units divided between infantry, armor, helicopters, and artillery. The campaign is complimented by a complex multiplayer mode.
Majesty 2: The Fantasy Kingdom Sim
Strategy
cancelled
A long-awaited sequel to an innovative strategy game created by Cyberlore Studios in 2000. This installment was developed by a Russian studio Ino-Co. What is the game's distinctive feature, the player does not have direct control of the characters. Instead, one sets the objectives and prizes for completing them.
Black & White Creatures
Strategy
cancelled
Black & White Creatures is another strategy that deals with the fight between good and evil. This item comes from Lionhead Studios and is a console version of the Black & White series of personal computers. The action takes place in real time and the user becomes a god, deciding whether the inhabitants of the surrounding villages should love him or hate him.
Lock's Quest
Strategy
September 8, 2008
Hybrid real-time strategy, RPG and tower defense production, in which the player's task is to protect the sacred artifacts from the temptations of opponents. The pillar of the game is the construction of defensive towers and the construction of various traps, as well as active participation in clashes with successive waves of opponents, in the skin of the title character - Lock.
Ancient Tribe
Strategy
June 28, 2010
A real-time strategy that resembles the Populous series. We play the role of an ancient god who cares about the fate of his subjects from a tribe. In the game we build villages, collect raw materials, command the army and develop civilization. The aim of the game is to build a spacecraft to move to a new area. The player can interact with people and use different powers.
Star Trek: Tactical Assault
Strategy
October 24, 2006
Star Trek: Tactical Assault is the first Star Wandering game for new types of pocket consoles (PlayStation Portable and Nintendo DS). The Quicksilver Software studio is responsible for the development of this position, created on the occasion of the 40th birthday of the universe.
Ant Nation
Strategy
August 18, 2009
A real-time strategy in which we play the role of a boy leading an ant army to battle. As the ruler of an anthill, we have to repel the attack of cosmic invaders. The creators gave the player only two units and a few options to modify their properties. All in all, we get a hundred tasks that make up the extensive campaign.
Amoebattle
Strategy
April 4, 2012
Real-time strategy on microbial battles. In the game we lead an army consisting of microscopic amoebae, placed in a certain organism. During combat, we use nine units with different properties. The gameplay is extremely intuitive thanks to the use of a touch screen.