Jane's Fleet Command

Jane's Fleet Command

PC

Release Date: May 12, 1999

Strategy, multiplayer, singleplayer, internet, LAN

88%

Steam

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As the commander of the American naval strike group, face the threats that await in the inflammatory points of our globe. A strategic real-time game set in full 3D.

Products from Jane's Combat Simulation are characterized by accurate reflection of realities. This time its programmers decided to make a simulator not a single machine but.... of the entire fleet. As a commander of an U.S. aircraft carrier's attack group (CVBG) or Surface Mountain Unit (SAG), you have many of the world's hot spots to visit. Your task will be to give orders to both the entire fleet and individual units. The data of the participating ships are based on their actual equivalents used by the naval forces of the world's major powers. The immediate associations with Harpoon are very correct. Here, however, the whole gameplay has been moved to full 3D, so we can visually admire the successes or failures of our fleet, although it must be admitted that due to the hardware requirements, the ships were made in a rather large simplification. Unfortunately, the game contains a few shortcomings - it irritates especially the need to jump quickly between units and give orders manually, because their computer commanders, who were supposed to support us, but in fact.... represent the level of an average intelligent monkey.

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Last updated on August 14, 2015

Jane's Fleet Command Summary

Jane's Fleet Command System Requirements

PC / Windows

PC / Windows

Recommended: Pentium II 300 MHz, 64 MB RAM, graphic card