Heroes of Might and Magic: A Strategic Quest PC
A turn-based strategy game set in a fantasy world and created by Jon Van Caneghem - the developer behind the classic Might & Magic RPG series, as well as the 90s' King's Bounty, which is considered a precursor to the former.
Heroes of Might and Magic: A Strategic Quest Release Date PC
15June1995
developer: New World Computing publisher: 3DO Company Official website
game language: English
Games similar to Heroes of Might and Magic: A Strategic Quest
Heroes of Might and Magic III: The Restoration of Erathia
Disciples II: Dark Prophecy
Disciples: Sacred Lands
Heroes of Might and Magic: A Strategic Quest this is a PC-based tuned strategy game in fantasy realities. New World Computing studio is responsible for its creation, and its main designer was Jon Van Canegh - creator of the RPG series Might and Magic and the game Heroes of Might and Magic considered a precursor King's Bounty from 1990.
Fabula
Fabula Heroes of Might and Magic refers to the sixth part of the cycle Might and Magic and focuses on the character of the knight Lord Morglin Ironfist, who, through a mysterious, magical portal moves to a fantastic land called Enroth. There he meets three other heroes: Lord Slayer's barbarian, Queen Lamanda's sorceress and Lord Alamar's sorcerer, competing for power. The player is on the side of one of the four commanders mentioned above, and his task is to eliminate competitors and take control of Enroth.
Mechanika
Mechanika gameplay in Heroes of Might and Magic is an extension of the solutions known from the aforementioned King's Bounty. The second aspect of the game are the battles with creatures and other opponents, as well as conquering the castles of our rivals. Fighting also takes place in turn-based system, on minimaps/b> hexagons covered with mesh. On the side of each of the heroes can fight whole troops of warriors, among which there are units specific to each commander (e.g. archers, stallions, elves or dragons), as well as neutral units recruited during exploration. The heroes themselves don't take part in the skirmishes, but they can support their army with magic. The main game mode in Heroes of Might and Magic is a single player campaign, consisting of a total of eight missions. The first half of them take place with the participation of all four commanders who fight together to achieve a common goal. In the scenarios from the fifth to the seventh player's goal is to conquer the castles belonging to the other three. In the climax scenario, all sides of the conflict meet again on one map, but this time the other characters no longer fight with each other, but only with the player. In addition to the one-person campaign, Heroes of Might and Magic also allows for a quick skirmish with computer opponents in single scripts. Virtually unlimited possibilities are provided here by the included editor, with the help of which we can both create new maps and change the existing ones. In the game there is also a multiplayer option for max. 4 players, via the Internet or LAN. Heroes of Might and Magic: A Strategic Quest is characterized by colorful (and sometimes even fairy tale), hand drawn visual setting. Our strategic struggle is accompanied by a soundtrack by Paul Romero. Please let us know if you have any comments or suggestions regarding this description. Last updated on 15 May 2015Game Modes
Technical issues
Game mode: single / multiplayer Multiplayer mode: Internet Player counter: 1 - 4
Media type: 1 CD
User score: 8.4 / 10 based on 678 votes.
Age restrictions Heroes of Might and Magic: A Strategic Quest: Good for all ages.
Heroes of Might and Magic: A Strategic Quest System requirements
PC / Windows
- Recommended:
- IBM 486
- 8MB RAM