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The Sims 2

The Sims 2

PCPlayStationXboxNintendo

Simulation

October 24, 2005

A sequel to the bestselling human life simulation game – The Sims (2000). The Sims 2 was developed by Maxis Studio (SimCity, EA Land, and others) in cooperation with the Electronic Arts company. Players again take care of virtual characters leading them through their entire lives – from early childhood till elderly age. The main goal is to achieve as high Life Score as possible, which stands for how well a sim leads his/her life. When compared with its predecessor, The Sims 2 offers much more complex character creator and a wider array of available objects. A new, more efficient game engine allowed for presenting the life of the sims in fully 3D graphics.

The Sims

The Sims

PCPlayStationXboxNintendo

Simulation

January 14, 2003

A bestselling life simulator developed by Maxis, a studio that specializes in the genre (they've created SimCity, SimTown and other titles). The Sims enables the player to take care of a virtual family of Sims. During the game the player must take care of various needs of his characters – starting with typically physiological ones (eating, toilet, hygiene etc.), through social relations, to career. The player has great freedom in expanding his family’s house, which can be furnished with various items that will be useful for the Sims. The gameplay mechanics are based on very simple principles and lack any violence, making the game a good title for casual players. A specific humor and large number of funny animations of character’s reactions are worth mentioning.

Harvest Moon: Magical Melody

Harvest Moon: Magical Melody

Nintendo

RPG

March 28, 2006

Harvest Moon: Magical Melody is a production of Marvelous Interactive, released in 2006. In the game we play the role of a farmer, who not only competes with other farmers running their own farms, but also performs tasks commissioned by various creatures.

The Sims 2: Pets

The Sims 2: Pets

PCPlayStationNintendo

Simulation

October 17, 2006

The fourth expansion for the popular game The Sims 2, in which you control the daily lives of player-created characters. As the title suggests, the expansion adds various pets to the game: from dogs and cats to guinea pigs, fish, hamsters and birds. You can design your pets just like your human Sims. They can also wear many accessories, such as scarves and collars. You have to remember, however, that the pets don't live forever and you have to take care of their basic needs, such as hunger and the need to relieve themselves. Dogs and cats in particular require quite a lot of entertainment, care, and training. The Sims 2: Pets includes a reward and punishment system, which allows you to better train your animal companion — otherwise, you risk mischief and collateral damage. Curiously, the well-cared-for pets can become show-business stars, which earns you a monthly reward.

Harvest Moon: A Wonderful Life

Harvest Moon: A Wonderful Life

Nintendo

RPG

March 16, 2004

In Harvest Moon: A Wonderful Life, we play the role of a young man who one day received a farm from his father. Our task is to maintain the farm, as well as perform various tasks for the characters and neighbors we meet.

Animal Crossing (2002)

Animal Crossing (2002)

Nintendo

Adventure

September 15, 2002

Animal Crossing has been described by Nintendo as a "communication game", a communication game. It has been designed as a game with no limits and no storyline, making it possible for the player to live in this virtual world literally as he or she likes.

Harvest Moon: Another Wonderful Life

Harvest Moon: Another Wonderful Life

Nintendo

RPG

July 26, 2005

There are not many games on the market intended for women as the main target audience. Natsume decided to change this situation by releasing another part of the Harvest Moon farm life simulation.