Animal Crossing (2002) GCN
Animal Crossing has been described by Nintendo as a "communication game", a communication game. It has been designed as a game with no limits and no storyline, making it possible for the player to live in this virtual world literally as he or she likes.
Animal Crossing (2002) Release Date GCN
15September2002
developer: Nintendo publisher: Nintendo Official website
game language: English
Games similar to Animal Crossing (2002)
Harvest Moon: A Wonderful Life
Harvest Moon: Another Wonderful Life
Harvest Moon: Magical Melody
The ambitious Animal Crossing allows players to interact with a virtual village of animals who are doing something different every minute of every day. With Animal Crossing's 24-hour clock, the game's unique events can be in synch with real time -- as day turns to night in the real world, the sun will also begin to set in the game. Seasons will change and special events will occur in real time, too. The dynamic setup will have players coming back every day to carry out their daily routines, build relationships with villagers, celebrate special days, collect furnishings for their homes and just live life in an innovative experience that's a world of its own.
When you're playing Animal Crossing and link your GCN to the GBA, you'll be able to sail to a special island that appears only when you connect the two systems. Once you've finished scouring the island, you can sail back to the GCN game with all the unique goodies you've found on your voyage. Gamers will also be able to load their personalized character from the Memory Card onto a friend's Animal Crossing game and visit their pal's unique village.
Last updated on 04 April 2024
Game mode: single player
PEGI rating Animal Crossing (2002)
Animal Crossing (2002) System requirements
GameCube
- Uses:
- memory card