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Animal Crossing (2002) (GCN cover
Game Box forAnimal Crossing (2002) (GCN)

Animal Crossing (2002) GCN

Animal Crossing has been described by Nintendo as a "communication game", a communication game. It has been designed as a game with no limits and no storyline, making it possible for the player to live in this virtual world literally as he or she likes.

Adventure | elements of strategy | life Simulator | Nintendo exclusive titles | cozy game

Animal Crossing (2002) Release Date GCN

15September2002

developer: Nintendo publisher: Nintendo Official website

English language game language: English

The ambitious Animal Crossing allows players to interact with a virtual village of animals who are doing something different every minute of every day. With Animal Crossing's 24-hour clock, the game's unique events can be in synch with real time -- as day turns to night in the real world, the sun will also begin to set in the game. Seasons will change and special events will occur in real time, too. The dynamic setup will have players coming back every day to carry out their daily routines, build relationships with villagers, celebrate special days, collect furnishings for their homes and just live life in an innovative experience that's a world of its own.

When you're playing Animal Crossing and link your GCN to the GBA, you'll be able to sail to a special island that appears only when you connect the two systems. Once you've finished scouring the island, you can sail back to the GCN game with all the unique goodies you've found on your voyage. Gamers will also be able to load their personalized character from the Memory Card onto a friend's Animal Crossing game and visit their pal's unique village.

Last updated on 04 April 2024

Game mode: single player  

PEGI rating Animal Crossing (2002)

Age rating. The PEGI rating considers the age suitability of a game, not the level of difficulty.

Animal Crossing (2002) System requirements

Nintendo GameCube

GameCube

  • Uses:
  • memory card
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