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Dragon is Dead

Dragon is Dead

PC
Released

Release Date: June 6, 2025

Action, Fantasy, Platformers, Roguelike, RPG Elements, 2D, Indie Games, Side-scroll, Singleplayer

An action platformer with RPG and roguelike elements from the authors of Blade Assault. Dragon is Dead allows us to play as a dragon slayer. We participate in dynamic battles, collecting runes, artifacts and other valuable loot from the battles we won.

7.8

Steam

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Ratings
[1:22] - 1.0 Launch Trailer Videos: 3
Screenshot Images: 37
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Dragon is Dead is an action platformer with RPG and roguelike elements. The game was developed by the independent studio TeamSuneat, which previously delivered a similar genre project Blade Assault. Its release was handled by PM Studios.

Plot

The action of Dragon is Dead takes place in a dark fantasy land. Although it was devastated by dragons, the winged reptiles were finally defeated by the gods. Only their leader - Guernian - remains alive and still poses a threat to the world. During the game we play as a Dragon Slayer burning with rage, who sets out on a perilous journey to kill Guernian.

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Platforms:

PC Windows

PC Windows

Early Access:June 7, 2024

Developer: TeamSuneat

Publisher: PM Studios

Age restrictions: 16+

Features

System Requirements

System Requirements for Dragon is Dead Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Dual Core 2.8 GHz, 4 GB RAM, graphic card 1 GB GeForce GTS 450 / Radeon HD 5750, 1 GB HDD, Windows 10.

Recommended System Requirements:
Dual Core 2.8 GHz, 8 GB RAM, graphic card 1 GB GeForce GTX 460 / Radeon HD 7850, 2 GB HDD, Windows 10/11.

Ratings

Game Ratings for Dragon is Dead Video Game.

78%

STEAM Score

All Reviews: Mostly Positive (635)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Artwork: The pixel art is praised as stunning and maintains a high quality throughout the game. Many players found it visually appealing and reminiscent of classic titles.
  • Gameplay Mechanics: The controls are reported to be responsive and satisfying, with a smooth combat system that enhances the overall experience. Players enjoy the fast-paced action and the ability to create diverse builds.
  • Loot System: The game features a rewarding loot system reminiscent of ARPGs like Diablo, with many unique items and crafting options that allow for customization of character builds.
  • Replayability: The roguelite elements provide a sense of progression and variety in each run, keeping gameplay fresh and engaging.
  • Boss Fights: Many players noted that the boss battles are challenging and enjoyable, adding depth to the combat experience.

The main cons of the game

  • Level Design: Users frequently criticized the linear and repetitive level design, noting a lack of exploration and secrets typical of metroidvania games. The game feels more like a series of arenas rather than a richly designed world.
  • Story and Dialogue: The narrative is described as weak and poorly executed, with many players finding the dialogue tedious and lacking depth. The lore is considered confusing and not well-integrated into gameplay.
  • Balance Issues: Some players pointed out that the game suffers from balance problems, particularly in difficulty spikes and enemy health scaling, leading to frustrating gameplay experiences.
  • Bugs and Technical Issues: Numerous reviews mentioned bugs and performance issues, including problems with controller support, UI glitches, and general optimization concerns.
  • Repetitive Gameplay: While the loot system is engaging, some players felt that the gameplay loop can become monotonous over time, with a lack of variety in enemy types and combat strategies.

The features or elements that are missing from the game according to users

  • Exploration Elements: Players expressed a desire for more metroidvania-style exploration, including hidden areas and secrets to discover within levels.
  • Improved Narrative Delivery: There’s a call for better storytelling mechanics, such as voice acting or more engaging dialogue, to enhance the overall narrative experience.
  • Quality of Life Improvements: Suggestions included the need for tooltips for abilities and items, better menu navigation, and the ability to remap controls, especially for controller users.
  • More Build Variety: Some users indicated that the game could benefit from additional character classes or skill trees to allow for more diverse playstyles and strategies.
  • Enhanced Music and Sound Design: The soundtrack received mixed reviews, with some players finding it uninspiring and repetitive, suggesting a need for more varied and memorable music.

Summary

  • Overall, "Dragon Is Dead" has a solid foundation with its art and gameplay mechanics, but it faces challenges in narrative depth, level design, and technical polish that players hope will be addressed in future updates.

Summary generated on: