Operation Body Count
Release Date: September 11, 1994
After Corridor 7, Operation Body Count was the second attempt by Capstone to enter the market of first person shootings. Although this attempt also failed, the title offered innovative solutions, which could not be found in competitive products, even in the then ruling Doom series.
Operation Body Count Description
The game takes us to 2012 and allows us to play the role of a soldier of an elite unit, who, together with several companions, was sent with a mission to neutralize the terrorists occupying the headquarters of the United Nations. Reaching the action site is not an easy task - the building is perfectly protected, so first we have to get through extensive canals and take advantage of the forgotten technical passage. When we finally find ourselves in a skyscraper, we have to painstakingly clean the floors of enemy forces. Tedious, because the operation is not a short one - the product contains as many as forty extended stages.
Like Corridor 7, Operation Body Count drives John Carmack's technology for Wolfenstein 3D. Despite the introduction of many interesting improvements, the aging engine was not able to compete with the much more technically advanced Doom, and this should be seen as a lack of interest in this production. It is worth mentioning that the balls marked their presence on the walls here, it was possible to set the furniture on fire and observe how the fire spreads to other elements of interior design, there was also the option of crushing the walls after detonation of grenades spit out of the launcher. Operation Body Count is probably the first FPS in the history of electronic entertainment that offered total destruction of the environment. It is also worth mentioning that the game allowed orders to be given to other members of the unit, and to take full control over them, as long as the companions were not killed by enemies.
Unfortunately, all these innovative solutions were not enough for the game to succeed. Not very smooth animation, moving only on one level, ceilings placed on a fixed, same height, and finally the repetitiveness of textures and the fatal design of levels - things that in 1992 caused the fall of the jaws, in the pseudo-three-dimensional Doom era were no longer able to impress anyone. Fans of the shooting could not convince the relatively poor arsenal, consisting of only five puppets and poorly presented enemies. The authors clearly lacked ideas to develop this aspect of the game, which is why the starting channels were ruled by overgrown rats and mutants, associated with zombies - given the fact that the game focused on terrorist attacks, the presence of bizarre creatures made a strange impression.
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Last updated on August 14, 2015
Operation Body Count Summary
Platforms:
PC / Windows
Developer: Capstone Software
Publisher: Capstone
Age restrictions: none
Operation Body Count System Requirements
PC / Windows
Recommended: 386 DX, 4 MB RAM, graphic card VGA