Firefight

Firefight

PCMobile

Release Date: June 8, 2014

Strategy, World War II, RTS, tactics, indie games, singleplayer

87%

Steam

Rate It!

A tactical real-time strategy set in the realities of World War II, modelled on the cult PC series Close Combat. Despite the relatively simple setting, the production puts great emphasis on realism and is characterized by an advanced physical engine and artificial intelligence of the units.

Released on the PC and iOS platform, Firefight is a real-time tactical strategy embedded in World War II, modelled on the popular PC series Close Combat, launched in 1996 by Atomic Games and Microsoft. The game is a mobile successor to a simple, PC-based production, developed since the late 1990s by the independent creator Sean O'Connor. In 2014 he prepared a mobile version of the title from scratch, and more than two years later, a refined PC version of Firefight also appeared in commercial form on the Steam platform.

Mechanics

The essence of the game in Firefight is a small battles, in which we stand on the side of one of the several countries, taking part in World War II. During the game we direct up to 20 troops of tanks, artillery or infantry, moving along a large map and shooting at enemy positions. If necessary, we can also use artillery fire and smoke or conventional grenades. The aim of the game is to take control of a certain strategic point (e.g. a village, a farm or a hill) and keep it under the pressure of enemy forces.

Read more

Last updated on August 14, 2015

Firefight Summary

Platforms:

PC Windows

PC Windows July 12, 2016

Apple iOS

Apple iOS June 8, 2014

Developer: Sean O'Connor

Publisher: Sean O'Connor

Age restrictions: 12+