Dragon Nest Video Game Series
Video Games Encyclopedia by Gamepressure.com
Dragon Nest
RPG 01 March 2010
Dragon Nest is a dynamic MMORPG created by South Korean developer studio Eyedentity Games. The story takes players to the fantastic land of Lagendia, where they create their own heroes and set off to help the goddess Alteia, poisoned by her evil sister, Vestinel. The game is distributed on a free-to-play basis with the option of micropayment for some items and facilities.
Dragon Nest II: Legend
RPG canceled
A MMORPG by Eyedentity Games and a sequel of the 2010 production originally released in Asia and 3 years later in Europe. Dragon Nest 2 is set in the magical fantasy land known from the first installment, although it takes place in another period. Compared to its predecessor, the mechanics of Dragon Nest 2 are much different, and the biggest difference is changing the setting from self-contained dungeons to a vast open world, which you can freely explore. The game's visual style was also changed from cartoonish to realistic. Some key elements of the original, however, have been preserved, such as the intuitive controls system and dynamic combat. The combat mechanics resemble those typical for action games, and to win you have to rely mostly on your skills instead of character stats.
Dragon Nest: Labyrinth
RPG canceled
A hack'and'slash action RPG developed by South Korean studio Eyedentity Games, being a mobile spin-off in the PC MMORPG Dragon Nest series. Plot of the title is set in a fantasy universe well-known from the base game, although in the course of gameplay we visit only a small part of Lagendia. We spend most of the time in a dungeon called the Labyrinth, where our task is to find an ancient treasure guarded by a powerful dragon. Concerning gameplay, Dragon Nest: Labyrinth is a classic hack'and'slash, in which we have at our disposal several heroes, representing four different classes. There is also a character development system based on runes and precious stones, as well as simple crafting system. During breaks in completing subsequent quests we deal with expanding our village, which provides additional activities, such as fishing, animal farming or gathering resources.