Child of Eden
Release Date: June 14, 2011
Arcade, Kinect, rail shooter, rhythm, PlayStation Move, experimental/artistic, singleplayer
A spectacular shooter "on rails", created by the author of such hits as Rez, Meteos and Space Channel 5. In the game we move to the world of the future to save the cybernet Eden. The player's task on each of the five levels is to eliminate further enemies with two types of missiles. The production surprises with its artistic setting, perfectly matched music and the number of elements that can be unlocked while playing.
Videos and Screens
[0:55] Child of Eden Launch Trailer
[1:47] Child of Eden trailer #2
Child of Eden Description
Child of Eden is the “multi-sensory shooter” that will send players diving into a kaleidoscopic matrix of synchronized music and mind-blowing visuals that will usher forth yet another landmark game experience from the mind of renowned game designer Tetsuya Mizuguchi, its creator.
Child of Eden thrusts you in the center of a battle to save Project Lumi, a mission to reproduce a human personality inside Eden, the archive of all human memories. As the project nears completion, the archive is invaded by an unknown virus. The Player’s mission is to save Eden from the virus to restore hope and peace.
MULTI-SENSORY EFFECT
A visionary entertainment experience that synchronizes stunning graphics and innovative sound design to electrify the senses. By bringing physics in synergy with spectacular visual and audio, Child of Eden is creating the next-generation sensory experience
THE WORLD OF EDEN
Coming straight from Mizuguchi-san’s mind: unique, surprising, rich and beautiful.
Last updated on August 14, 2015
Child of Eden Summary
Platforms:
PlayStation 3 September 23, 2011
Xbox 360 June 14, 2011
Developer: Q Entertainment
Publisher: Ubisoft
Child of Eden System Requirements
Xbox 360
Uses: Kinect