Auro: A Monster-Bumping Adventure
Release Date: September 22, 2014
RPG, roguelike, puzzle elements, 2D, dungeon-crawler, arcade elements, classic RPG, singleplayer
An unconventional member of the roguelike genre, combining RPG elements with solutions typical for arcade and logic games. In the game we travel through randomly generated dungeons and fight in an unusual way, divided into rounds on hexagonal boards.
Videos and Screens
[0:56] Auro: A Monster-Bumping Adventure trailer
Auro: A Monster-Bumping Adventure Description
Auro: A Monster-Bumping Adventure, released on AND and iOS, is an unconventional roguelike, developed by Dinofarm Games, known for its successful 100 Rogues. The game is available in a premium model meaning that it doesn't have any additional microtransactions.
Mechanics
At first glance, Auro brings to mind the excellent Hoplite. The game has 2D graphics with nice animations. The fights take place in relatively small randomly generated chambers, which have been divided into hexagonal fields. The game uses a turn-based combat system. However, the creators introduced a certain modification to the fun mechanics, which radically changes the character of battles.
The clashes aren't about slaying enemies but to push them out of the board directly into the water. The player does this using a magic stick and nine spells. The goal is to repel invasions of dark forces.
The unconventional gameplay mechanics - making the game more like a puzzle - may initially cause some problems. The creators themselves were well aware of this, which is why they prepared a tutorial consisting of 31 predefined levels. They effectively explain the intricacies of the combat system. However, developing the right strategy may require players to spend more hours on the game.
Last updated on September 16, 2019
Auro: A Monster-Bumping Adventure Summary
Platforms:
Android OS September 22, 2014
Apple iOS February 8, 2015
Developer: Dinofarm Games
Publisher: Dinofarm Games
Age restrictions: 12+