Audiosurf 2

Audiosurf 2

PC

Release Date: May 26, 2015

Arcade, music, indie games, splitscreen, multiplayer, singleplayer

83%

Steam

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The second installment in the series of arcade music games established by Dylan Fitterer in 2008. The premises were not changed in Audiosurf 2; during the game players race along procedurally-generated, futuristic racing tracks and strive to collect color blocks while avoiding gray ones.

Audiosurf 2 is a full-fledged sequel to the music game developed by Dylan Fritterer. The original game, the 2008 release, Audiosurf, received a warm reception among the players and was one of the first entirely independent games that the giants (among them Valve Corp.) took interest in.

Gameplay

The basic premise of the game remains unchanged. Players take part in races, where the song chosen before the race determines the tempo, ambience and shape of the track. Points are awarded for staying within the track, and collecting blocks of the same color (this element is a variation of Tetris). The tracks closely match the chosen song – they are a waveform converted into a track. For the sake of illustration: during slower moments of the song, the track slows down and the player goes uphill; the corners are gentler too. When the song speeds up, the tracks collapses like a rollercoaster, lights up, and the colorful blocks are much more abundant (hence it takes increased effort to collect them). Most importantly, however, the player can use any song they like – the only requirement is that they have the song on their hard drive and that it’s in mp3, m4a, wav, ogg or audio CD format. Thanks to this, players can enjoy the game along their favorite music.

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Last updated on March 13, 2017

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Audiosurf 2 Summary

Platforms:

PC Windows

PC Windows

Developer: Dylan Fitterer

Publisher: Dylan Fitterer

Age restrictions: none

Audiosurf 2 System Requirements

PC Windows

PC / Windows

Minimum: Intel Core i3 3.5 GHz, 2 GB RAM, graphic card Intel HD3000 or better, 400 MB HDD, Windows Vista/7/8