The Final | Act 1 - Missions of the APR Far Cry 2 Guide
Last update: 11 May 2016
The Final
APR hate UFLL and vice versa. This competition can survive only one side. It's time for the final task. You will have to kill the boss of the UFLL. His residence is located near of the Goku waterfalls.
You should get there with boat. Look on your map and focus yourself on the river. The boat is located at north of the village Pali. This is the place where you are in this moment.
When you will be near the residence, stop yourself in the place, where is located the last outpost. This is the location just before entering to the waterfall area. Eliminate guards and swim on other side of the river. There you should be able to find narrow path, which will lead you on the top of the mountain Thabamolaetsa.
Go through the bridge and clear the area around the house. Next resupply ammo and stimulants. After that, enter the house and kill the leader of the UFLL. The task is complete, but this isn't over yet. The enemies will surround the house. You have to escape from this place. You can go with the main path, or go down by the other side.
When you will be safe, you will get the call from the journalist. He asks you for the meeting in the sawmill. Go there. When you will be in route, APR will try to eliminate all threat in this area. This will mean, that your friend from Mike's bar and the pastor from the church will be in danger. You will have to make a choice. Who get your help?
If you choose to help your friends, go to the Mike's bar. He will be surrounded by the APR. To get inside, you will have to kill several mercs. When you enter inside, help barricade the door and prepare for the assault.
If you decide to go to the church, you will fast recon, that the Pali is abandoned. Enter the church and help to barricade secret passage. Short while after that, the enemies will start their attack. You should focus yourself especially on the windows.
In both options the enemy will stronger than you. The screen will fade out and you will wake up in the truck filled with bodies. The truck will be driving through the desert, in the middle of the sandstorm. When you fall out from the truck, walk away from the road and go straight until you will pass out.
The famous Jackal will save you. You will don't have time to talk. After a few second, the new UFLL commandant will arrive. He will order you to kill feasting UPR. You can find them in the area on north of your actual position. When the commandant will left the room, drink the water from the flask and take the weapon, which lie in house.
The UPR people are feasting. Despite the feast, large group of enemy guards is still very cautious. If you took the mortar, you should use him to give the mercs some stress. You shouldn't enter to the camp. Try moving around him and eliminate enemies one by one. Your main target is the leader of the UPR. To complete the mission, you have to kill him. When you do this, take from the ground what you can, and go to the village of Sefapane. There you will meet with Voorhees.
You will receive new task. You will have to go to the barge with weapons, which is hidden on the lake of Segolo. The steersman will be one of your new friends. The barge must arrive to the harbor in perfect condition. You should protect her with the cannon, which is mounted on the front side of the boat and the rocket launcher, which can be found near the cabin of the steersman. If the engine of the barge will become damaged, you should immediately repair him.
When you will arrive to the harbor, the new buddy will ask you to go to the city and warn the doctor Obua about the possibility of breaking the local non-aggression pact. During the talk with the doctor, you will hear the shots from the street. You will have to escape from the city, what won't be easy. Leave the house, turn right and again right in one of the narrow side streets. Run straight.
When the firefight started, the barge sailed away from the harbor. Unfortunately she is tracked. When you leave the town, you will receive call from the friend, who will ask you for the help. Go to the marked place (use the bus) and eliminate all aggressors. When you do this, the main part of the act two will begin.