Junk shops. 7 things that brought PS4 and XOne closer to PC
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This is one of the negative side-effects of Steam's open publishing. The indie revolution brought about a flood of mediocre games that streamed into Valve's store, often making it a hussle to find the real gems. In the eighth generation, we noticed the same phenomenon on consoles, mainly on the PSN Store and the Nintendo Switch store.
To make matters worse, for some reason, terrible games were still promoted through official platform channels, with Life of Black Tiger becoming an infamous symbol on PlayStation 4 – a unique flop among the games offered by the PSN Store. In the era of the Xbox 360, the introduction of the Call of Juarez to its digital store was a major achievement for then obscure Techland. Today, it seems that anyone can release a fast-paced game on a console. Large selection is an advantage, of course, but – as you can see in the comments across the net – the amount of low-effort games can be discouraging.
PC5 and PC Series X?
What will the upcoming console generation be like? Will it bring consoles even closer to PC? Will there be console versions of text editors and photo-browsing software? We already know that the Xbox Series X will allow you to add superfast SSDs. We also know that Microsoft's console will come in two versions, which could temporarily eliminate the customization of graphics. An interesting experiment will also be the launch of a realistic flight simulator on the Xbox (complete with flying peripherals), which may convince some simmers to switch to the console.
But what will happen in a few years, in the middle of a ninth-generation? What will be the pace of technology development on PC; will there be more iterations of Sony and Microsoft consoles to match them? Or will the number of teraflops cease to matter as games will transition to streaming? Whatever happens, we're in for a very exciting generation, both for console and PC gamers.