Terminator: Resistance Game review
author: Michael Pajda
Terminator: Resistance Review – It's Not Perfect, but It's Definitely Not a Crap
The new Terminator is surprisingly satisfactory. And we're not talking about the average film by Tim Miller, but about a fresh game from Krakow's Teyon – a developer who became notorious in the gaming industry with the infamous Rambo: The Video Game.
The review is based on the PC version.
- levels with battles between humans and machines;
- meaningful decisions;
- well-made mini-games for hacking and opening locks;
- interesting weapon upgrade system;
- excellent gunplay;
- simple but engaging gameplay.
- the game can be completed in two sessions;
- dumb dialogues (especially by independent characters);
- equally dumb animations of humans;
- noticeable recycling of assets;
- random stuttering of animation.
If I had to pinpoint to a textbook example of a gaming garbage created under a movie license, my finger would point to Rambo: The Video Game without any hesitation. This archaic and ugly rail shooter from 2014 was one of the worst adaptations in gaming history (which goes quite a way back). This bastard of a video game was created by Polish Teyon studio. The reviewers (among whom there was no shortage of fans of the American super-soldier) promptly reached a consensus, calling it an embarrassing piece of trash preying on nostalgia.
More than five years after that disaster, the industry was stirred up again. Why? In September, Teyon boasted they were working on bringing a cult film franchise into video games again – this time, however, they chose the Terminator as their next victim. Not even two months have passed since the announcement, and the devs are already celebrating the release of their next game. So, have they done their homework and learned how to make games? Turns out they have!
We've actually seen the Terminator video game in May this year behind-closed-door. It was already in the final stages of production. We had to wait a while with releasing our impressions because of the embargo.
Come with me if you want to live
The story presented in Terminator: Resistance has a strong opening worthy of action-intensive Hollywood movies – not very complicated, but damn spectacular. We jump into the protagonist's boots amidst a genocide committed on citizens of Pasadena by blood-thirsty, humanoid machines armed with futuristic gun. We enact Jacob Rivers, a member of the Resistance. These androids destroy every life form encountered, the main hero included. Fortunately, he is saved by a mysterious stranger, who helps him navigate his escape route from a distant vantage point. We do not know who this enigmatic gentleman is, nor why he helps the main character, but we don't really have time for pondering over such questions, since people are mowed down left and right, and the robots want to grill our ass with plasma guns.
The story told by Teyon takes place before the events of the first Terminator – however, we also find some references to the second film. Learning the identity of the Stranger is just one of the main threads, which needs some time to really spread wings – even though it seems rather bland at the beginning, it has some really surprising and intriguing moments. The player is able to influence the game's conclusion by making choices throughout the game. It's obviously not as extensive as in games like The Witcher 3, but the premise is similar – the consequences of our choices are only revealed a few hours after we make them. Key choices affect the plot, thereby determining the end of the game, but they are not limited to selecting a dialogue option. The system of choices is related to the level of trust of our companions, which is built with some minor choices we make during the game, as well as doing (or not) the companion side quests.
FIRST – AN EARTHQUAKE, AND THEN PULL THE HANDBRAKE
The tutorial ends in a few minutes (or a few dozen – depending on whether we're interested in completing a side quest or not) when Rivers, along with a paramilitary squad of survivors, escapes from a city besieged by the machines. At this moment, the story dynamics of Terminator: Resistance slow down considerably – bear this in mind.
The further you go, the more interesting things get – it's totally worth finishing the few fetch quests to eventually get to the point, where we can shoot the terminators with some really powerful guns. The subsequent quests aren’t considerably more difficult, but the storyline itself starts to show true colors.
Phased plasma rifle in the 40-watt range
Teyon's new production – aside from a solid storyline – deserves praise for a number of improved gameplay elements that make for a crisp and well-balanced gameplay. Gunplay is one of the most important mechanics. Performing story missions yields new guns and equipment, and we soon switch from conventional weapons to plasma rifles.
The new guns (maybe save for the rather inaccurate sniper rifles) Terminator: Resistance turn out very good – shooting feels nice and the power is really tangible. At first, even as much as a couple clips are required to destroy opponents. Then, just several bullets.
But things get really interesting during bigger battles, focused on storming enemy positions – then, true mayhem unfolds, and the fierce fight for survival of mankind is right there in front of you – and that's the essence of Terminator. This is also one of the highlights of the game – shooting the humanoid robots and watching the human shells fall apart, revealing their artificial skeletons.
The improvements of weapons also works perfectly – it's enough to install chips dropped and collected from the defeated androids. Some increase the rate of fire, others – the capacity of the clips, and others still – the damage. However, you can't install the mods without giving it a though – each chip has two appendices that have to be combined the right way to make a full circuit. It may sound weird on paper, but it works like a charm – this is one of the best weapon modding mechanics in video games right here!
In addition, we can use all sorts of gadgets in combat, and even craft our own pieces of equipment, including first-aid kits, lock picks, and explosives. However, crafting requires not only raw materials, which we stumble upon at almost every step, but also the appropriate level of ability of the protagonist. By advancing to new levels, we can expand things like endurance, stealth, or picking locks. On top of that, we have hacking skills (via a minigame similar to Frogger) and the lock-picking mechanics (almost straight from Skyrim). And although the plurality of options can be overwhelming at first, they all become very intuitive in no time.
The developers also deserve praise for solid level design and the depiction of a city in rubble. There were some locations that felt underwhelming, but the wrecked Pasadena downtown is a masterpiece. By the way, the creators also did a great job utilizing the rubble in creating real mazes that I was only able to navigate with map markers. The entire game gave up corridor structure of levels for a quasi-open world divided into smaller bits – so that you're able to reach the same spot via different routes.
There was a nuclear war
Not everything in the game is equally compelling, unfortunately, and some of the shortcomings are flagrant. A big drawback are the framerate dips – occasional, but still. I was playing on a computer able to cope with games much more demanding that Terminator: Resistance. The game wasn’t stuttering terribly, but the it would lose fluency in pretty random moments – it could be a big battle with a dozen terminators, or simply turning the flashlight on.
The animations are also not making anyone at the studio proud – they work well for the terminators, but in case of humans, we get some sub-Andromeda-level stuff. It is hard, but possible, to swallow – unlike the excessive recycling of distinctive assets in various parts of game, which includes entire rooms. Going through the very same room in three different moments of the game makes for some unpleasant deja vu.
Then, there are the random dialogs you can hear in the game. The conversations of the main characters are ok, although can be pretty dry sometimes; the conversations of the background characters, though, are a different pair of shoes.
I remember looking forward to overhearing random conversations of NPCs in Kingdom Come: Deliverance – in Terminator: Resistance, the dialogs are neither funny, nor engaging, and they fail to introduce anything interesting. To make things a bit worse, the NPCs that speak are predetermined; the rest of background characters only appear to be having conversations – the animations and gestures of talking are there, but they don't say a word, and that looks grotesque.
First-person sex scenes? Why would anyone want Cyberpunk 2077 if there is a Terminator: Resistance... ;)
I'll be back
Teyon redeemed themselves after the pathetic Rambo: The Video Game. Their Terminator: Resistance is not just decent – it's the best game set in the Skynet-ruled universe to date. The game has all chances to capture not only fans of the franchise, but simply fans of shooters in general. So my best advice is – give this game the benefit of the doubt. And if you're keen on the movie original, then don't think twice – this is a game you should love. Dismembering the terminators is surprisingly satisfying, and the game itself is one of the biggest surprises of 2019!
ABOUT THE AUTHOR
It took me 17 hours to beat Terminator: Resistance – during that time I completed all the side missions and main plot tasks, as well as I checked two optional Jacob Rivers story endings.
DISCLAIMER
We received a copy of the game for this review free of charge from the developers. Thanks!
Michael Pajda | Gamepressure.com
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