Subnautica: Below Zero Game review
Subnautica: Below Zero: Surviving the Alien Arctic
It is no easy task for a video game to balance calming exploration gameplay with high tension heists and a dash of existential horror, but Subnautica: Below Zero does it well.
The review is based on the Switch version.
Subnautica: Below Zero is a game that takes great joy in throwing you in at the deep end, with the difference being that it doesn’t throw you in a pool, but rather an alien ocean. Things seem ok at first. You can find all kinds of strange creatures, plants, and resources to help you survive. Then the night falls for the first time, and everything starts glowing beautifully.
- Dynamic explorable environments
- Excellent atmosphere
- Freedom to choose how to play
- Extremely immersive
- Story nudges can be distracting
- Graphics aren’t always great
- Not immediately welcoming to new players
As you grow more confident and curious, the world begins to open up. Perhaps you find some new and interesting resources or bigger ocean life. Eventually, you might be confidently exploring open waters, without a care in the world, when you hear a terrifying screech, and whirl around to see a hungry monster swimming your way. That’s definitely not a specific experience.
When it comes to the survival genre, Unknown World’s Subnautica: Below Zero continues the trend of its predecessor by bringing the engaging and exciting twist of an alien underwater world.
Not only do you need to understand the 3D environment, watching out above and below you; you also need to make sure to keep track of your oxygen levels. Below Zero also adds temperature as a factor, too. Spend more than a minute out in the open air and you will freeze, which makes the warmer waters of the planet your immediate safe haven.
Same World, Brand New Story
Perhaps the biggest difference between Below Zero and the original Subnautica is the story elements. As the protagonist, you arrive on the very same, watery planet, the 4546B, searching for answers for the mystery of your sister’s death. This is a pretty significant change, and while it’s not taking the forefront like in plenty of other games on the market, it does cautiously poke the player in certain directions.
Don’t let that discourage you from playing the game however you want, though. There’s nothing stopping you from just turning tail and heading the opposite direction. You’ll just have to deal with the occasional story beat or audio clip that tries to catch your attention. The story can be engaging and it can give some direction and purpose to the wandering if you’re looking for that. Overall, it’s more of a side note in the scope of the entire game.
Generally, it does change the atmosphere and feeling that the game could have. Rather than the pure existential dread that can come from a completely uninhabited alien world and the solitude that compounds that, there is occasional relief. People have been here before, and there are signs of it all over the place once you start exploring. This can be exciting, but it does take away some of the more isolated and existential elements that were more pronounced in the previous game.
Atmosphere, even underwater
There are many different types of atmosphere in this game. Not to be confused with the air surrounding a planet, though there’s also that. First, there are the calm and populous shallow surface waters that encourage exploration and discovering the secrets. Then comes the deep and murky open water that constantly has you checking your surroundings and clinging to the icebergs just to have something solid behind your back.
Then, there are the dark depths of the ocean, where you suddenly realize you’re going to run out of oxygen but you can’t remember which way is the cave exit.
Below Zero is great at slowly raising the stakes before presenting you with the next challenge. You’ve found a new island that has an old base on it, but in order to get back home with all the resources you’ve discovered, you need to sneak past a giant monster that could swallow you in the blink of an eye. Any other game would be a simple challenge of stealth and patience, but Subnautica adds one, final element: oxygen reserve.
You can try to sneak by slowly, but you will eventually have to go to the surface to get air. Do you carefully pick your moments, or make a mad dash and hope they don’t notice? It’s these moments that can turn a calm exploration game into a high-tension heist. Death will respawn you at home, but without many of the items you’d have spent so long finding.
Also, the sight of an enormous creature swallowing you whole is definitely the stuff of nightmares, so best just to avoid that.
Exploring the depths
For the uninitiated lot, resource management and survival definitely will take some getting used to. It takes some time to recognize what is actually useful and what isn’t. Most random plants growing on the ocean floor will be just a decoration – the key is to look for the glowing plants that the game certainly suggests you to check out.
If the intensity of watching your hunger and thirst levels sounds like too much to worry about, the game has other options. There’s a mode that takes hunger and thirst out of the equation, leaving health, oxygen, and temperature as your only worries. This can be a great mode to try out and get used to the basics of the game first, without a clock ticking on your back.
There’s also the other end of the spectrum, with even more difficult modes to try. One mode has permadeath, which means even if you’ve been playing for hours and progressed significantly in your adventure, death will mean the ultimate game over.
Thankfully, there is a lot to explore, from the unique creatures like some alien penguins, to the strange roots you can find growing under an iceberg. This is definitely a game you can easily spend a few hours in. Just as a PSA though, this game has no auto-saves, so if you don’t want to lose all that progress when you accidentally catch the attention of a giant shark-squid, it’s best to save often manually.
Closing thoughts
Subnautica: Below Zero is a lot of fun, but it’s certainly not a perfect game. There are odd graphical errors here and there and strange moments where creatures get stuck on corners and stick their flippers up through ice sheets. But to be fair, that could have more to do with the Switch version of the game than anything else.
The player has true freedom to play this game however they prefer, from following each story beat as it comes up, to ignoring it completely. This duality can be a little frustrating for players who would rather have it one way or the other, but sometimes it can be just the directional nudge you need to move forward. Following the story can also help those disheartening situations where you discover something but aren’t really sure what to do with it.
Where this game really shines is in its environments. Exploring the coral reefs full of strange fish can be one of the most calming and engaging experiences in a survival game. On the other hand, the dangerous parts of the world can truly inspire some excellent fearful and tense moments that you wouldn’t expect from the same game. The soundscapes also really deserve an honorable mention. You will hear the giant creature before you see it, which is terrifyingly immersive.
If you have the time to really dive into the survival and crafting elements, Subnautica: Below Zero has a lot to offer. But if you’re not into that there’s a whole underwater world to explore, which can be its own reward. Overall, Below Zero has turned out to be an excellent sequel to the original. It sticks to its guns in the best ways while also trying some new things that add a lot to the world, even if they aren’t necessarily the best part of the game.
Matt Buckley
After studying creative writing at Emerson College in Boston, Matt published a travel blog based on a two-month solo journey around the world, wrote for SmarterTravel, and worked on an Antarctic documentary series for NOVA, Antarctic Extremes. Today, for Gamepressure, Matt covers Nintendo news and writes reviews for Switch and PC titles. Matt enjoys RPGs like Pokemon and Breath of the Wild, as well as fighting games like Super Smash Bros., and the occasional action game like Ghostwire Tokyo or Gods Will Fall. Outside of video games, Matt is also a huge Dungeons & Dragons nerd, a fan of board games like Wingspan, an avid hiker, and after recently moving to California, an amateur surfer.
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