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Essays 05 May 2023, 14:55

author: Rafal Sankowski

Five swords are better than one. Rediscovering best, lost hack'n'slash mechanics

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Shadows: Heretic Kingdoms, bitComposer Games, 2014 - I dug up the best forgotten hack'n'slash mechanics - documentary - 2023-04-15
Shadows: Heretic Kingdoms, bitComposer Games, 2014

We can talk about not only the combat, but the whole gameplay idea in the case of Dungeon Siege , which returns like a boomerang in my considerations. Well, something, perhaps indecision whether it should be a classic cRPG or a modern hack'n'slash, or perhaps a flash of genius, made the creators of this cult game implement not a single protagonist, but the entire team, which in scale of a genre that already had its history was an innovative procedure . The closest cousin of this idea, and therefore a potential imitator, seems to be... SpellForce and missions dissociating themselves from the RTS component of the game, which is nevertheless a strategy.

If I had to point to another hack'n'slash game that comes close to similar solutions, it would be Shadows: Heretic Kingdoms . First of all - Games Farm's work also stands astride between a classic cRPG and a typical hack'n'slash - it strongly focuses on the story and slightly more intimate clashes. As for the team... Well. While the main character of the movie Split can be called a team, yes, in this game we control the team. A team of souls residing in one body, specifically a demon that can freely change form within the collection of souls in its possession. At any given moment, our "team" may consist of three souls and a demon in its original form. We develop each character separately, we equip them separately... That's a team, alright.

In addition, what was supposed to diversify the game in terms of gameplay and achieved its goal was the ability to jump between the worlds: the real one and the spiritual one. This solution actually diversified the gameplay, although it did not resonate with the hack'n'slash vibe as similar mechanics did a bit later in The Medium or Ratchet & Clank: Rift Apart .

Rafal Sankowski

Rafal Sankowski

He is into journalism; his texts appear both on GRYOnline.pl and in CD-Action magazine. In games, he values above all the universes that he can become a part of and believe in their authenticity. Approaches the world with a distance. When he's not playing, he walks through the forests, sleeps in a tent, listens to Jeremy Soule's music, and complains that they don't serve ramen in the forest.

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