BFG 9000 from Doom, a weapon of mass destruction. Genre-defining weapons – what every shooter needs
- Genre-Defining Weapons - Guns That Every Shooter Game Needs
- Crowbar from Half-Life, or something for direct encounters
- The pistol from Wolfenstein 3D – absolute basics
- A Doom shotgun, i.e. power at close range
- M4A1 and AK-47 from Counter Strike – automatic rifle
- AWP from Counter-Strike, a sniper rifle
- Bow from Thief, for silent kills
- Grenades from Deus Ex, i.e. explosive surprises
- HECU RPG from Half-Life, the rocket launcher
- BFG 9000 from Doom, a weapon of mass destruction
- Gravity Gun from Half-Life, a strange weapon
BFG 9000 from Doom, a weapon of mass destruction
When the rocket launcher turns out to be too weak, we can use something even more powerful, which will completely annihilate enemies in the field of view. The BFG 9000 from Doom is undoubtedly the biggest icon among computer guns. The green plasma fueled vacuum cleaner was often the only lifeline in the fight at levels crowded with Imp and Cacodemon, and was respected, even somewhat adorned by Dwayne "The Rock" Johnson in the Doom film adaptation. After BFG, probably no other FPS shooter had anything of this caliber, although there were trials such as Redeemer in Unreal Tournament and Fatboy in Fallout 3 – both based on the nuclear warhead. However, the power of BFG has survived in computer games to this day, but in a slightly changed form. Instead of a fictional, huge gun, we have perks or kill streaks in the form of various raids. By marking the area on the map or observing the area through special binoculars, we define the target to attack with a mortar, rockets from Apache helicopters, a guided bomb dropped from an airplane or even nuke everything, as in Modern Warfare 2 . Even in the recently released Battlefront, there is such a thing as an orbit raid. The names have changed, the mechanics have changed, but the goal has always remained the same – wipe out as many enemies as possible from the surface with one hit.