Set items | Misc DS2 Broken World Guide
Last update: 11 May 2016
Beastmaster (Nature Mage, 5 parts) | |
| Requires Nature Magic 48 +30% Ice Magic Damage 10% Chance When hit: Freeze +80% Armor +2 to Summon Fortitude, Summon Might, and Summon Bond |
Beastmaster Helmet | Requires Nature Magic 38 +19 Intelligence +110 Mana +30% Healing Effectiveness +2 to Summon Fortitude, Summon Might, and Summon Bond |
Beastmaster Boots | Requires Nature Magic 33 +16 Intelligence +3% Summoned Creature Attack Speed +11% Mana Regeneration +15 Armor |
Beastmaster Gloves | Requires Nature Magic 28 +17% Nature Magic Damage +45% Summoned Creature Damage +10 Armor +7% Power Recharge Rate |
Beastmaster Staff Can be made with reagents | Requires Nature Magic 43 +55% Summoned Creature Damage +7% Summoned Creature Attack Speed +13% Melee Resistance +2 to Summon Fortitude, Summon Might, and Summon Bond |
Bonus for completing: | |
Bonus for 2 parts +5 Intelligence +25 Health 1% Mana Steal +1 to Summon Fortitude, Summon Might, and Summon Bond | Bonus for 3 parts +10 Intelligence +50 Health 2% Mana Steal +2 to Summon Fortitude, Summon Might, and Summon Bond |
Bonus for 4 parts +15 Intelligence +75 Health 4% Mana Steal +2 to Summon Fortitude, Summon Might, and Summon Bond | Bonus for 5 parts +25 Intelligence +115 Health 7% Mana Steal +3 to Summon Fortitude, Summon Might, and Summon Bond |
Bloodsoaked Armor (Blood Assassin, 4 parts) | |
Bloodsoaked Leather | Requires Ranged 22, Combat Magic 15 +7 Dexterity +4 Intelligence Restores 5 Health Per Hit +35% Armor 3% Chance When Hit: Minor Infect |
Bloodsoaked Gloves Can be made with reagents | Requires Ranged 36, Combat Magic 29 +10% Health Regeneration 7% Health Steal 3% Chance When Hit: Decay Armor +2 to Shred Blood and Bloodsoaked Shots |
Blood Drinker | Requires Ranged 29, Combat Magic 22, Quick Draw 1 10% Chance on Hit: Shockwave for 25 - 35 Damage 12% Health Steal +2 to Shred Blood and Bloodsoaked Shots |
Bloodsoaked Ring | Requires Ranged 26, Combat Magic 19 +8 Dexterity +5 Intelligence +66 Health +19% Death Resistance +2 to Shred Blood and Bloodsoaked Shots |
Bonus for completing: | |
Bonus for 2 parts +5 Dexterity +3 Intelligence +5 Armor +5% Power Recharge Rate | Bonus for 3 parts +10 Dexterity +7 Intelligence +10 Armor +6% Power Recharge Rate +2 to Exsanguinate and Blood Shots |
Bonus for 4 parts +15 Dexterity +9 Intelligence +15 Armor +7% Power Recharge Rate +2 to Exsanguinate and Blood Shots |
Cinbri Vestments (Combat Mage, 4 parts) | |
Cinbri Overmage Robes | Requires Combat Magic 59 +34 Intelligence +32% Fire Magic Damage +80% Armor +3 to Devastation, Searing Flames, and Ignite |
Cinbri Ritual Mask Can be made with reagents | Requires Combat Magic 39 +23% Death Magic Damage +12 Armor 8% Chance When Hit: Drown 8% Chance When hit: Infect +2 to Debilitation, Grim Necromancy, and Vampirism |
Cinbri Plaguebearers | Requires Combat Magic 43 or Nature Magic 43 +22% Combat Magic Damage +26% Death Magic Damage +8% Power Recharge Rate +1 to Combat Magic Skills |
Cinbri Focusing Ring | Requires Character Level 51 +26 Intelligence +170 Mana 7% Health Steal +10% Fire Resistance +10% Death Resistance |
Bonus for completing: | |
Bonus for 2 parts +10 Armor +20 Intelligence +1 to Debilitation, Grim Necromancy, and Vampirism +1 to Devastation, Searing Flames, and Ignite | Bonus for 3 parts +18 Armor +25 Intelligence +2 to Debilitation, Grim Necromancy, and Vampirism +2 to Devastation, Searing Flames, and Ignite |
Bonus for 4 parts +25 Armor +30 Intelligence +3 to Debilitation, Grim Necromancy, and Vampirism +3 to Devastation, Searing Flames, and Ignite |
Elven Battlemage Equipment (Combat Mage, 4 parts) | |
Elven Battlemage Robe | Requires Combat Magic 50 +25 Intelligence +28% Lightning Magic Damage +80% Armor +1 to Combat Magic Skills |
Elven Battlemage Cowl | Requires Combat Magic 74 +50 Intelligence +35 Armor +30% Lightning Resistance +4 to Brilliance, Amplified Lightning, and Arcing |
Elven Battlemage Gloves | Requires Combat Magic 58 +26% Combat Magic Damage +20% Magic Damage Resistance 3% Chance When Hit: Call Lightning for 265 - 765 Damage +11% Power Recharge Rate |
Elven Battlemage Boots | Requires Combat Magic 65 +34% Lightning Magic Damage +15% Melee and Ranged Resistance 3% Chance When Hit: Multispark for 135 - 225 Damage +3 to Brilliance, Amplified Lightning, and Arcing |
Bonus for completing: | |
Bonus for 2 parts +15 Intelligence +5% Mana Regeneration +3% Damage Added to Mana +10% Power Recharge Rate | Bonus for 3 parts +35 Intelligence +10% Mana Regeneration +4% Damage Added to Mana +12% Power Recharge Rate |
Bonus for 4 parts +60 Intelligence +20% Mana Regeneration +5% Damage Added to Mana +15% Power Recharge Rate |
Glitterdelve Heirlooms (Fist of Stone, 4 parts) | |
Glitterdelve Plate | Requires Melee 38, Nature Magic 30 +50% Armor +20% Fire Resistance 3% Chance When Hit: Grasping Vines for 290 - 480 Damage +1 to Fist of Stone Skills |
Glitterdelve Gloves | Requires Melee 40, Nature Magic 32 +15 Armor +22% Lightning Resistance +9% Power Recharge Rate +2 to Chant of Stone and Soul of Protection |
Glitterdelve Hammer | Requires Melee 35, Nature Magic 28 +14 Strength +9 Intelligence +130 Mana +54% Damage 10% Chance on Hit: Petrify for 2 Seconds +1 to Fist of Stone Skills |
Glitterdelve Signet | Requires Character Level 36 +11 Strength +7 Intelligence 6% Health Steal +18% Death Resistance +2 to Tremor and Soul of Strength |
Bonus for completing: | |
Bonus for 2 parts +5 Strength +4 Intelligence +15% Melee Critical Hit Damage +17% Healing Effectiveness | Bonus for 3 parts +10 Strength +8 Intelligence +30% Melee Critical Hit Damage +25% Healing Effectiveness |
Bonus for 4 parts +16 Strength +12 Intelligence +45% Melee Critical Hit Damage +34% Healing Effectiveness 3% Chance When Hit: Call Lightning for 25-42 Damage |
Indomitable Faith (Fighter, 2 parts) | |
Apostle's Hammer | Requires Melee 36, Nature Magic 28 7% Mana Steal +50 Health Restores 10 Mana Per Hit +1 to Fist of Stone Skills |
Bulwark of Faith | Requires Melee 60, Nature Magic 52, Barricade 1 +25 Strength +18 Intelligence 12% Damage Goes to Mana 3% Chance When Hit: Stun Opponent for 2 Seconds +3 to Barricade, Toughness, and Reinforced Armor |
Bonus for completing: | Bonus for 2 parts +27 Strength +18 Intelligence +1 to Melee Skills +1 to Fist of Stone Skills |
Ravager's Kit (Fighter, 3 parts) | |
Ravager Armor Can be made with reagents | Requires Melee 37 +38% Melee Critical Hit Damage 6% Health Steal 3% Chance When Hit: Decay Armor 3% Chance When Hit: Grave Beam for 370 - 620 Damage |
Ravager Helm | Requires Melee 43 40% of Physical Damage Reflected to Enemy 3% Chance When Hit: Fire Wave for 115 - 195 Damage +1 to Melee Skills +2 to Critical Strike, Dual Wield, and Alacrity |
Ravager Axe | Requires Melee 34 +22 Strength +17% Melee Critical Hit Chance 10% Chance on Hit: Berserk 5% Health Steal |
Bonus for completing: | |
Bonus for 2 parts 3% Health Steal +4% Chance to Dodge Melee Attacks +20% Chance to Find Magic Items +3 Melee Damage | Bonus for 3 parts 4% Health Steal +6% Chance to Dodge Melee Attacks +25% Chance to Find Magic Items +5 Melee Damage +1 to Critical Strike, Dual Wield, and Alacrity |
Relentless (Ranger, 3 parts) | |
Relentless Gloves | Requires Ranged 43 +12% Ranged Resistance +12 Armor +8% Power Recharge Rate +2 to Critical Shot, Dodge, and Survival |
Relentless Boots Can be made with reagents | Requires Ranged 44 +22 Dexterity +14 Armor +13% Magic Resistance 3% Chance When Hit: Repulsion Blast |
Relentless Amulet | Requires Character Level 39 +18 Dexterity +12 Armor +10% Melee Resistance +2 to Biting Arrow, Far Shot, and Shockwave |
Bonus for completing: | |
Bonus for 2 parts +18 Ranged Min Damage +18 Ranged Max Damage +8 Armor +5% Power Recharge Rate | Bonus for 3 parts +35 Ranged Min Damage +35 Ranged Max Damage +15 Armor +10% Power Recharge Rate |
Teasha's Armament (Fighter, 2 parts) | |
Teasha's Fury | +20 Strength +12 Min Damage +20 Max Damage 10% Chance on Hit: Lightning Burst for 105 - 315 Damage |
Taesha's Ire | Requires Melee 40 +20 Strength +25% Damage 10% Chance on Hit: Death Burst for 180 - 305 Damage +2 to Critical Strike, Dual Wield, and Alacrity |
Bonus for completing: | Bonus for 2 parts Adds 10 to 16 Death Damage 8% Health Steal +6% Power Recharge Rate +2 to Critical Strike, Dual Wield, and Alacrity |
Traveller's Trinkets (Mage, 2 parts) | |
Traveller's Handbook | Requires Combat Magic 41 or Nature Magic 41 +75 Health +15% Ice Resistance +15% Fire Resistance +15% Lightning Resistance +15% Death Resistance |
Traveller's Medallion | Requires Character Level 43 +75 Health +15% Ice Resistance +15% Fire Resistance +15% Lightning Resistance +15% Death Resistance |
Bonus for completing: | Bonus for 2 parts +90 Health +10% Health Regeneration +70% Gold Dropped +30% Chance to Find Magic Items |