Dungeon Siege II: Broken World Game Guide
The path of redemption leads through a broken world. Maps, main & side quests, basic tips and more.
Last update: 11 May 2016
This guide was made for an expansion to the Dungeon Siege 2 game released in 2005. You don't have to finish the base DS 2 in order to play Broken World, but saved characters can be transferred without problem.
In this guide you'll find full description of main quests and side quests, maps, lists of unique items and item sets.
What's new in Broken World
Developers have added some new essential things in the Broken World expansion:
New race - Dwarf:
- 1 point in Critical Strike
- 1 point in Survival
- 1 point in Chant of Stone
- +3 Strength
- +1 Intelligence
Two new character classes (described later):
Blood Assassin (mix of Ranger + Combat Mage)
Fist of Stone (mix of Fighter + Nature Mage)
Trainer (Trainer Vireni from The Dryad Outpost) - She can reset your skill points for some amount of money. After this you can spend those points again on new skills.
Henchmen - there will be three new brands (Yoren, Ressa, Celeb'hel), which you can add to your party later in the game after finishing some side quests.
F&K Society representative - this is quite innovatory, owners of the Dungeon Siege: Throne of Agony game for the PSP can now transfer their items using special codes. Additionally players can exchange Ancient Agallan Tablet found in the game for some unique items.
New pets - in Broken World you get two new pets (available from the start): Pack Ram and Kohl Beast
Pet: | Weapon: | Power: | Emanation: |
| Kick | Earthquake - makes impact waves, which make damage and stun enemies | Determination - raises maximum health and strength of your party |
| Claw Slash | Flurry - for 4 seconds Kohl Beast raises his attack speed and strength | Deadly Strike - raises frequency and strength of critical damage |
Reagent Recipes - with those recipes you can make unique items (even set items!), every recipe tells, which reagents are needed for enchanting.
Blood Assassin
Blood Assassin - it's a very interesting character class. Ranger with offensive spells from Combat Mage plus some new unique abilities. He's got the ability to mark more than one target at the time and cast a spell on these marked objects.
Blood Assassin Powers: | ||
Execute | Horrific finishing move that activates the marks on enemies around the Blood Assassin, rending them, cursing them, or immolating them, depending on the mark | Damages all Marked targets according to Mark Spell damage |
Ravaging Strike | Devastating shot that rips through multiple foes in an instant, stunning them in pain | Costs 40% Health of Blood Assassin |
Rune of Blood | Creates a deadly rune trap | The first enemy to draw near activates it. After a short delay, the rune's magic reaches out and tears the blood from everything around it |
Rune of Sacrifice | Create a rune that allows for augmented fighting abilities -- for a price | Increases damage from normal and power attacks at cost of -300% Party Health Regeneration |
Blood Assassin Skills: | ||
Shred Blood | Assassin's ranged attacks, through malicious intent and practice, can make their victims hemorrhage blood | Gives chance of extra damage |
Mark Mastery | Through meditation and study, the Blood Assassin can drastically increase the potency of her marks. An enemy marked by a full master is truly living on borrowed time | Increases damage to Marked targets, duration of Marks, recovery rate of Execute Power |
Bloodsoaked Shoots | With no care for the consequences, trained Blood Assassins anoint their weapons with their blood, increasing their damage | Increased ranged attack damage at the cost of character's health |
Rune Mastery | Blood Assassins gain the ability to recover quickly from preparing magical traps | Increases Rate of Rune Power recharge, gives chance of instant recharge of Rune Power |
Living Death | Assassin can straddle the gap between life and death. Doing so, allows her to shrug off attacks, but as she slips into realm of the dead her vulnerability to fire increases. | Increases physical damage resistance, decreases fire damage resistance |
Improved Weapon Enhancements | Blood Assassin can pursue additional power through her weaponry. In doing so, she increases the potency of her weapon enhancements | Increases duration and power of weapon enchant spells |
Ignite Blood | The Blood Assassin's Ravaging Strike power will set its victims' blood on fire, dealing extra damage over time | (one point skill) |
Improved Runes | This skill increases the radius of the Blood Assassin's rune powers: Rune of Blood and Rune of Sacrifice | (one point skill) |
Improved Execute | Talented Assassins scoff at those, whose Execute ability does not reach far enough to slay all their marked foes at once | (one point skill) |
Grace of the Night | By fully embracing the dark path of power at any cost, the Assassin enhances both her weapon skill and magical power | (one point skill) |
Fist of Stone
Fist of Stone - this class is more defensive and used to fight in direct combat. Mixture of Nature Mage and Fighter with some new abilities.
Fist of Stone Powers: | ||
Stone Form | A Fist of Stone's initial training is only considered complete, when he masters the ability to transform his allies into stone juggernauts with intimidating strength and resilience | Automatically Enhances Allies |
Earthquake Aura | Earthquake Aura causes the ground around the Fist of Stone to ripple and shake with his rage, destroying everything around him as he wades into battle | Automatically Enhances Self |
Fault Line | A Fist of Stone need only gesture to create a Fault Line in the earth. The ground along the line trembles and shakes, stunning and pummeling any enemy that tries to cross it | Targets Terrain |
Eruption | Dark times require drastic measures. The Fist of Stone causes huge blocks of earth to rise up around him, encasing opponents in stone and inflicting tremendous damage | Automatically Strikes Enemies around Self |
Fist of Stone Skills: | ||
Tremor | Melee attacks occasionally unleash a minor quake, dealing damage to nearby opponents | Causes Additional Tremor Damage on Some Attacks |
Chant of Stone | Training allows the Fist of Stone to focus the power to fortify his armor and increase his health | Increases Armor and Health |
Soul of Protection | Soul of Protection not only enhances defensive weapon enchantments, but also gives a chance to recover instantly after using a defensive power | Increases Power of Defensive Weapon Enchant Spells, Gives Chance of Instant Defensive Power Recharge
|
Soul of Strength | Imbues the Fist of Stone's offensive weapon enchantments with great strength and sometimes allows him to recovery instantly after using an offensive power | Increases Power of Offensive Weapon Enchant Spells, Gives Chance of Instant Offensive Power Recharge |
Fast Recovery | Recover quickly from being knocked unconscious, allowing to heal companions and return to battle | Increases rate of health regeneration while unconscious, increases amount of health, when gaining consciousness |
Quake | The Fist of Stone Raknor Earthdelver perfected his Tremor skill, causing it to crack the earth with even greater force. Many students learned his techniques before his passing | Increases Tremor Radius & Damage |
Improved Fault Line | Through meditation and practice, a Fist of Stone can maintain a Fault Line longer than normal, keeping its victims stunned | (one point skill) |
Healing Hands | Channeling life and strength through his hands, a Fist of Stone can return mortally wounded soldiers to battle within seconds | (one point skill) |
Strength of the Mountain | Tapping into the enduring power of the earth, warriors of stone enhance both their body's strength and their mind's wisdom | (one point skill) |
Improved Tremor | The greatest Fists of Stone wade fearlessly in to hordes of foes, causing the earth to shudder with each blow | (one point skill) |
Groundshaker | Raknor Earthdelver was called the 'Groundshaker'. When he unleashed his strongest powers, the destruction was fearsome | (one point skill) |
About Dungeon Siege II: Broken World Game Guide
Author : Krystian "GRG" Rzepecki for gamepressure.com
last update :
Guide contains : 32 pages, 86 images.
Use the comments below to submit your updates and corrections to this guide.
Hot Topics of Dungeon Siege II: Broken World Game Guide
Dungeon Siege II: Broken World Video Game
- genre: RPG
- developer: Gas Powered Games
- publisher: 2K Games
- platform: PC
- rated: PEGI 12+
- Dungeon Siege II: Broken World - Official Website
- Gas Powered Games - Developer
- 2k Games - Publisher