Walkthrough | Corypheus's Prison - Sashamiri's Floor DAII: Legacy Guide
Last update: 11 May 2016
Now you just can't go back to the previous locations. You need to move on. Have a look and you'll notice the darkspawn and a mysterious man. In the next room you'll be able to gather your team and leave some items in the chest (1).
Eventually you'll get to the room full of genlocks and hurlocks. Their biggest asset is their number as there will be even more of them. Luckily besides physical strength they won't surprise you with anything else.
After the fight you'll hear the voice coming from the blue glow. Next to it you'll see a magic barrier (2) blocking your way to the shadow and if you get interested in the location you'll activate new task. To do so take the glowing signs from the decoration (3). A magic passage will open where you need to fight.
The opponent is no match to your team but it will summon help. Shadows will appear, luckily less resistant than the main one. When the fight is over you'll learn that the voice you have heard belongs to your father and you'll activate the Malcolm's Will task. To finish it you need to get rid of the demons. This walkthrough will help you find them. Now move on.
When you approach the chest in the location 4 a small group of the genlocks will attack you. Eventually you'll get to the bridge where you'll meet an insane warrior. He'll tell you that the only way out is to reach the center of the prison and break the ancient seals. The Rhatigan's key and Hawke's blood will help.
The first seal can be broken in the spacious room (5) with a glowing pedestal in the center. When you touch it with the key a guard will show up. No sophisticated powers apart from strength (it can hit you really hard). It can teleport from time to time.
After the fight the insane warrior will come back. He'll explain that you can absorb the power of one of the four pillars surrounding the seal. Each gives different bonus to the weapon-key held by Hawke. Here is the list of those powers:
The pillar of nature damage | + 5 nature damage |
The pillar of electricity damage | + 5 electricity damage |
The pillar of fire damage | + 5 fire damage |
The pillar of cold damage | + 5 cold damage |
On your way to another floor you need to solve one more problem - the alpha genlock that appears on the bridge (6). Its stronger than its ordinary version and has a mighty cover. If you hit it you won't do it any harm. The best way is to focus the beast's attention on the tank and attack it from behind. It also likes to charge knocking down everyone on its way.