Dracula's Castle V | Transylvania Dracula: Origin Guide
Last update: 11 May 2016
This tapestry shows a group of knights and Count Dracula is among them. You can see him in the middle of the painting. Your objective here will be to find two hot spots on the tapestry. Click on Dracula's shield and on a pink ribbon which is wrapped around the hand of the left knight. Read a new report in your diary (The Large Tapestry) and close this window.
There's a third painting to the left, however you won't be able to see it right away. Click on a small rope in order to pull the curtain. Before you'll look at the picture, notice that the rope has fallen off. Obviously you should pick it up. Thanks to that, you now have two Golden thread curtain cords in your possession. Look at the picture of a young woman.
Examine the left hand of the woman and you should notice some scratches. Click there and you'll look at the markings from a smaller distance. Choose the glasses from the bottom bar and drag them over to the pink scratches (screen). Once this is done, press the left mouse button and listen to a short statement made by Van Helsing. Also, a new report is going to be added to your diary -The Painting Behind the Curtains.
Move back to the main hall and try going to your right. You should be able to notice one more painting from here (screen). The girl on the picture is Moana. Just as before, examine the painting and the label underneath it. Listen to what Van Helsing has to say about the connections between women found in the crypt and girls seen in this hall. Additionally, you will receive one new report - Count Dracula's Creatures.
Keep heading right until you've reached an opposite end of the hall. Start off by clicking on the left door (screen). You will be awarded with a very interesting cut-scene. One of Dracula's slaves will prevent you from moving forward. This is the woman Harker was warning you about. I guess you may be a little excited to hear that you'll be allowed to talk to her. Sadly, you won't be allowed to ask her any specific questions. Once the conversation has ended, she will move back to her bedroom and you won't be allowed to follow her without making any preparations. Ignore the main gate (it's locked) and proceed to your right.
You should end up standing in front of a small armory (screen). Try clicking on the lock. Even though you'll be allowed to examine it, you can't solve this puzzle unless you've collected the necessary data. Close this window and go back to the stables.