Wings of War - game update v.1.2 - Download
Game update (patch) to Wings of War , a(n) simulation game, v.1.2, added on Tuesday, October 26, 2004.
file typeGame update
file size9.3 MB
downloads2136
(last 7 days)3
last updateTuesday, October 26, 2004
Report problems with download to [email protected]
version: v.1.2
New Features
- New singleplayer/multiplayer arena Jutland added. (full game only)
- More realistic water reflection.
- Red health pickup now repairs to 100%, not just partially.
- Bonuses are fully disabled instead of just hiding the markers.
- Disabling of markers disables target-hit-locking (manual lock is still possible).
- "Classic" mode speed vanishing improved.
- [F10] toggles displaying of score to altitute & speed.
- AI gunners activated in instant action - in hard difficulty only.
New Features Multi-Player
- New mode "Bombing run" - Player can harvest bombs for attacking and rockets for defending against enemy aircraft. (only one or other type of ammunition can be carried at a time). (full game only)
- New "Hangar" multiplayer game mode. (full game only)
- #rockets=0 to disable rocket bonuses (except "Bombing run" main base rocket storage).
- #bonuses=0 to disable all bonuses.
- Disabling of bonuses is controlled by server.
- #names=0 to disable displaying of pilot names.
- #kick on clients option added.
- Detection of modified game.
- Improved color differentiation in multiplayer messages.
Fixes
- Plane controls animation in hangar.
- Scrolling in long list of servers.
- Backspace/delete keys in text input.
- Empty name of server in profile that was created but never used.
- Non-active hidden bonuses were visible on map.
- Rare crash while MP voting.
MULTIPLAYER COMMANDS DESCRIPTION
Kicking
Players may be kicked from a server for various reasons for a variable amount of time.
- Kicked by admin (player on server) -> will be prevented from re-joinng for one day.
- By voting of other players -> will be prevented from re-joining for one hour.
- Automatically for team killing -> will be prevented from re-joining for one hour.
- Automatically for bad connection (ping>500ms for more than 1min) -> will be prevented from re-joining for 1 minute.
In-Game Commands
Players may open chat and issue commands. Commands begin with the # character, anything else is a normal chat message.
There are 2 types of commands, local ones and global ones.
Global Commands
These Commands have an effect on the whole game. Commands issued by the admin (player on server) are processed immediately. Global commands issued by player on a client initiate voting.
The following list of commands can be entered by any player and are processed immediately.
- #kick
Kicks the player of given name.
Note: The player hosting the server (the one with ping 0) can't be kicked.
- #kick
Kicks player of given number. A list of players and their number can be displayed by using #kick on a client.
- #restart
Restarts the current round.
- #name=
Sets your new name (as others see you) for current session.
These commands take effect in the following round. Note: All these commands are disabled when the server is cycling through more than one profile or when server has limited voting activated.
- #arena=[verdun|somme|arras|ypres|georgette|jutland|random]
Sets the arena. Note: Jutland is only available from V1.2.
- #season=[spring|summer|autumn|winter|random]
Sets the season
Note: Some arena/season combinations are not present in game, most similar combination is used if requested one doesn't exist.
- #mode=[dm|tdm|windsock|hangar|bombingrun|ctf]
Sets game mode. Note hanger and bombingrun are only available from V1.2.
- #balance=[0|1]
1 turns autobalance on, 0 turns it off
- #limit=<0..60>
Sets timelimit, 0 = no limit
- #fill=<0..15>
Fill game using AI players up to . Only for non team-based modes.
- #filleng=<0..15>
Fill Allied team by AI players up to . Only for team-based modes
- #fillger=<0..15>
Fill German team by AI players up to . Only for team-based modes
- #arcade=[0|1]
1 sets 'arcade' mode, 0 sets 'classic' mode
- #overheat=[0|1]
1 turns gun overheating on, 0 off
- #respawntime=<0..60>
From 1 to 60 sets respawntime, 0=no respawning, last man standing mode
- #maxplayers=<1..30>
Sets max number of players on server, doesn't kick if there are more players, just disallows new connections
- #rockets=[0|1] (from v1.2)
Disable rocket bonuses (except "Bombing run" main base rocket storage)
- #bonuses=[0|1] (from v1.2)
Disable all bonuses
Local Commands
- #kick Lists numbers of players for "#kick " command
- #names=[0|1] (from v1.2) Disable displaying of pilot names
- Last update: Tuesday, October 26, 2004
- Genre: Simulation
- File size: 9.3 MB
Files for Wings of War
Name |
Type |
Size |
Date |
Total |
7 days |
---|---|---|---|---|---|
Wings of War - v.1.2 | patch | 9.3 MB | 10/26/2004 | 2.1K | 3 |
Wings of War - v.1.2 demo patch | patch | 6.1 MB | 10/26/2004 | 1.2K | 0 |
Wings of War | demo | 158.8 MB | 9/20/2004 | 5K | 0 |