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Unreal Tournament III - game update v.2.1 ENG - Download

Game update (patch) to Unreal Tournament III , a(n) action game, v.2.1 ENG, added on Tuesday, May 5, 2009.

file typeGame update

file size328 MB

downloads2940

(last 7 days)0

last updateTuesday, May 5, 2009

Free download

Report problems with download to [email protected]

version: v.2.1 ENG

Changes since version 2.0

UI:

- Disabled wrap for options lists on PC.

- Split out player and bot counts on mixed servers in server browser.

- No longer require double clicking on main menu.

- Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates

- Fixed issue with 'no password' connection error not asking for a password, when in online play

- Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes

- Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened.

- Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password.

Game:

- No longer disable achievements for mods that don't contain code (maps and custom characters).

- Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.

- Reduced visibility of DM beacons in darkmatch.

- Fixed greed exploit with redeemer.

- Updated russian localization. Thanks Michael Sokolkov.

- Removed os helper workaround for Windows 2003 server, now that we have a better fix.

- Fixed low gore issue with Titans.

- Fix for wrong team shader in rare cases.

- Fixed dropflag command not working. Also fixes a CTF exploit.

- Fixed excessive link beam decals for listen servers.

- Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides.

- Reduced damage to nodes/cores from dead Titan explosion.

- Reduced damage Titans do to nodes/core with weapons.

- Titan melee doesn't knock down spawn protected players.

Server Administration:

- Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list,

instead of just deleting them

- Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype

- Fixed bug with password being removed from URL, during non-seamless travel on the same server

- Fixed bug where the current game profiles mutators would be carried over into other gametypes

- Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1

- Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised

- Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the

'EndTimeDelay' and 'RestartWait' settings

- In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)

- Added admin-only buttons to the vote menu, which allow admins to force a winning vote

- Fixed non-seamless travel client timeout disconnects.

- Now consider server "pure" with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed).

- Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators)

Mod support:

- Fixed problem with cooking with -mod and ModShaderCache

- Fixed map makers unable to cook when using Titan Pack assets.

May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC

- Added mutator hook for blocking team changes

Level specific:

- Fixed WAR-Confrontation raptor exploit.

- Possible fix for darkmatch memory leak.

- Added refshadercache to patch, so titan content will have shaders compiled.

- Fix for reported rare WAR-Floodgate crash.

  • Last update: Tuesday, May 5, 2009
  • Genre: Action
  • File size: 328 MB
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