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Thief 2: The Metal Age - Death's Cold Embrace v.1 - Game mod - Download

The file Death's Cold Embrace v.1 is a modification for Thief 2: The Metal Age, a(n) action game. Download for free.

file typeGame mod

file size819.6 MB

downloads621

(last 7 days)1

last updateMonday, November 20, 2017

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Death's Cold Embrace is a mod for Thief 2: The Metal Age, created by team led by Yandros.

Description:

It’s a huge fan campaign for Thief 2: The Metal Age. It has ten beautifully crated missions and offers a level of detail in models, effects and textures that’s far beyond what the vanilla game had.

Instructions:<br>

This campaign requires NewDark v1.25 or higher - things WILL BREAK if you use an older version. All necessary custom scripts are included.

Disable any upgrades or enhancement packs. This isn’t only because we want you to experience the missions the way they were designed; there were also numerous crashes during testing with enhancement packs (including the EP2 and NecroAge) enabled. Besides, there are very few original textures which will be replaced by an enhancement pack anyway. --> Learn how to do this here

Before beginning, check your Audio settings and make sure Audio Channels is set to at least 12. One tester had very bad issues with certain missions with it set below 12.

Subtitles for most voice lines are on by default, even in English. You can disable them by going into the /books folder (or /books/English or whatever your language is) and deleting or renaming all the .str files which begin with a lowercase 'c' followed by four digits, e.g. 'c1701.str'. You may want to back up these files first in case you want to restore them later.

There are numerous in-game cutscenes which convey the story. It is best not to save and load during these scenes to avoid issues. Also, you will automatically wield equipment after some scenes, which is a side effect of the script used to disarm you during such scenes and can’t be prevented.

Unfrobbable doors and windows generally mean you can’t get inside that building, at least not in that mission. Such doors and windows might become frobbable in a future mission, when you return to the same map. Similarly, some buildings you accessed previously can become inaccessible later when you revisit the area, and the doors or windows will become unfrobbable to indicate that.

There are numerous side stories, most of which are told across multiple missions occurring in the same part of The City. When you revisit locations, be sure to re-read texts and watch for details that convey these ongoing side stories, to fully appreciate the campaign. Some side stories also find their way into the main story line as well.

RESPONSIBLE PARTIES

Builders: Polygon, Yandros, Random_Taffer, Moghedian, R Soul

Story: Yandros, Random_Taffer, Moghedian, Peter Smith and Polygon

Texts: Yandros, Random_Taffer, Moghedian and Tannar

TESTERS

Tannar, Nickie, Nightwalker, Peter Smith, FreddyFox, Dafydd, R Soul, Brethren, Marbleman

TRANSLATORS

Thanks to Athalle, fortuni and everyone at the Shadow Guild for coordinating the massive translation effort for this project!

French: Athalle, FrenchDecay, Azaran

German: zappenduster,

Russian: Dront, MoroseTroll, Soldi, Fernan

  • Last update: Monday, November 20, 2017
  • Genre: Action
  • File size: 819.6 MB
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