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Thief 2: The Metal Age - game update v.1.07 – v.1.18 ENG - Download

Game update (patch) to Thief 2: The Metal Age , a(n) action game, v.1.07 – v.1.18 ENG, added on Thursday, May 13, 2004.

file typeGame update

file size43.3 MB

downloads3885

(last 7 days)1

last updateThursday, May 13, 2004

Free download

Report problems with download to [email protected]

version: v.1.07 – v.1.18 ENG

Programming fixes

  • Assorted tweaks to AI code to improve AI responses in a variety of situations.
  • Fixed rats squeaking after they have been killed.
  • Made ropes easier to climb.
  • Fixed a bug in doors that could send you skidding off or let you stick your head through a door.
  • Tweaked mines so that they interact with the world more realistically.
  • Fixed a turret bug that prevented a couple of turrets from working correctly.
  • Increased maximum sound channel usage to 24 channels and reset default to 12 channels.
  • Modified frog combat behavior so that they no longer just sit still for several seconds looking around before they become active.
  • Improved the effectiveness of using your sword to block blows from your enemies.
  • Set gamma levels to default when playing back movies so they look better.
  • Fixed a crash that happens if you hold down a key which changes screens while mouse clicking a button to leave that screen (yes, some people will try to do this).
  • Fixed a remote camera bug that effected Nvidia-based video cards.
  • Added support for audio cards that only support EAX 1.0

Design fixes and improvements

Interference

  • Made several aesthetic improvements to the level.
  • Made a few AI tweaks.

Shipping and Receiving

  • Tweaked AI patrol routes for better gameplay.
  • Add more Garrett voice overs.
  • Tweaked some of the puzzles on this level.
  • Added a few more powerups.

Framed

  • Added a few more powerups.
  • Made several aesthetic improvements to the level.
  • Added more voiceovers.
  • Swapped out some spiders for some rats.

Ambush

  • Tweaked the map to make it look better.
  • Changed some guard models for better diversity.
  • Added more conversations.
  • Adjusted some difficulty settings.
  • Added a few more powerups.

Eavesdropping

  • Made it easier to find enough loot to achieve mission objectives.
  • Tweaked difficulty settings.
  • Added more powerups to mission.
  • Made several aesthetic improvements to the level.
  • Improved sound propagation throughout level.

Bank

  • Made several aesthetic improvements to the level.
  • Improved sound propagation throughout level.
  • Added more Garrett voice overs.
  • Tweaked difficulty settings.
  • Improved lighting.
  • Fixed some map bugs (added a new map page).
  • Minor bug fixing.

Blackmail

  • Tweaked powerups and loot available in mission.
  • Tweaked AI patrol routes for better gameplay.
  • Fixed a bug that if you kill some of the guards before they have an important conversation the mission was left in an unwinnable state but you didn't fail the mission.
  • Added a few more loot puzzles.

Courier

  • Fixed some lighting bugs that made it look like you were standing in shadow when you weren't.
  • Improved sound propagation throughout level.
  • Tweaked AI patrol routes for better gameplay.
  • Changed some guard models for better diversity.
  • Added a few more powerups.

Trail of Blood

  • Improved sound propagation through the level.
  • Made some loot easier to find.
  • Made several aesthetic improvements to the level.
  • Tuned difficulty levels.
  • Tweaked some AI patrol paths for better game play.
  • Tweaked lighting to add more hiding places.
  • Put more powerups in the level.

Life of the Party

  • Made several aesthetic improvements to the level.
  • Snuck in some more rooftop architecture.
  • Tweaked some AI paths.
  • Tweaked the fog settings.
  • Tweaked sound propagation.

Precious Cargo

  • Tweaked lighting for better stealth experience.
  • Tweaked the mantling puzzle.
  • Fixed a bug where you could play through mission and not trigger an important objective change.
  • Tweaked sound propagation.

Kidnap

  • Added some powerups to mission.
  • Fixed a bug in one of the conversations that
  • Caused it to repeat each time you trigger it instead of playing just once.
  • Made some scrolls easier to find.
  • Made some lighting tweaks to make it easier to sneak by certain places.
  • Tweaked some AI behaviors to make them better responses to possible player interactions.
  • Fixed a couple of little map bugs.
  • Tweaked difficulty levels.

Casing and Masks

  • Made several aesthetic improvements to the levels.
  • Tweaked some AI patrol paths for better game play.
  • Added some more powerups to the level.
  • Made some lighting tweaks to make it easier to sneak by certain places.
  • Fixed a couple of physics bugs that caused some objects to act strangely.
  • Fixed a couple of map bugs.
  • Hid some secret doors better.
  • Fixed a model problem with some clocks that caused transparency problems.
  • Made it so that a container for an important quest item appears in different places on different difficulty levels for increased re-playability.
  • Fixed a bug where getting a mask did not always trigger the objective complete for it.
  • Made some tweaks to improve gameplay.

Factory

  • Made the text on the map easier to read when it is highlighted.
  • Added a map page.
  • Made some tweaks to improve gameplay.
  • Made aesthetic improvements to the level.

  • Last update: Thursday, May 13, 2004
  • Genre: Action
  • File size: 43.3 MB
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