Thief 2: The Metal Age - game update v.1.07 – v.1.18 ENG - Download
Game update (patch) to Thief 2: The Metal Age , a(n) action game, v.1.07 – v.1.18 ENG, added on Thursday, May 13, 2004.
file typeGame update
file size43.3 MB
downloads3885
(last 7 days)1
last updateThursday, May 13, 2004
Free download
Report problems with download to [email protected]
version: v.1.07 – v.1.18 ENG
Programming fixes
- Assorted tweaks to AI code to improve AI responses in a variety of situations.
- Fixed rats squeaking after they have been killed.
- Made ropes easier to climb.
- Fixed a bug in doors that could send you skidding off or let you stick your head through a door.
- Tweaked mines so that they interact with the world more realistically.
- Fixed a turret bug that prevented a couple of turrets from working correctly.
- Increased maximum sound channel usage to 24 channels and reset default to 12 channels.
- Modified frog combat behavior so that they no longer just sit still for several seconds looking around before they become active.
- Improved the effectiveness of using your sword to block blows from your enemies.
- Set gamma levels to default when playing back movies so they look better.
- Fixed a crash that happens if you hold down a key which changes screens while mouse clicking a button to leave that screen (yes, some people will try to do this).
- Fixed a remote camera bug that effected Nvidia-based video cards.
- Added support for audio cards that only support EAX 1.0
Design fixes and improvements
Interference
- Made several aesthetic improvements to the level.
- Made a few AI tweaks.
Shipping and Receiving
- Tweaked AI patrol routes for better gameplay.
- Add more Garrett voice overs.
- Tweaked some of the puzzles on this level.
- Added a few more powerups.
Framed
- Added a few more powerups.
- Made several aesthetic improvements to the level.
- Added more voiceovers.
- Swapped out some spiders for some rats.
Ambush
- Tweaked the map to make it look better.
- Changed some guard models for better diversity.
- Added more conversations.
- Adjusted some difficulty settings.
- Added a few more powerups.
Eavesdropping
- Made it easier to find enough loot to achieve mission objectives.
- Tweaked difficulty settings.
- Added more powerups to mission.
- Made several aesthetic improvements to the level.
- Improved sound propagation throughout level.
Bank
- Made several aesthetic improvements to the level.
- Improved sound propagation throughout level.
- Added more Garrett voice overs.
- Tweaked difficulty settings.
- Improved lighting.
- Fixed some map bugs (added a new map page).
- Minor bug fixing.
Blackmail
- Tweaked powerups and loot available in mission.
- Tweaked AI patrol routes for better gameplay.
- Fixed a bug that if you kill some of the guards before they have an important conversation the mission was left in an unwinnable state but you didn't fail the mission.
- Added a few more loot puzzles.
Courier
- Fixed some lighting bugs that made it look like you were standing in shadow when you weren't.
- Improved sound propagation throughout level.
- Tweaked AI patrol routes for better gameplay.
- Changed some guard models for better diversity.
- Added a few more powerups.
Trail of Blood
- Improved sound propagation through the level.
- Made some loot easier to find.
- Made several aesthetic improvements to the level.
- Tuned difficulty levels.
- Tweaked some AI patrol paths for better game play.
- Tweaked lighting to add more hiding places.
- Put more powerups in the level.
Life of the Party
- Made several aesthetic improvements to the level.
- Snuck in some more rooftop architecture.
- Tweaked some AI paths.
- Tweaked the fog settings.
- Tweaked sound propagation.
Precious Cargo
- Tweaked lighting for better stealth experience.
- Tweaked the mantling puzzle.
- Fixed a bug where you could play through mission and not trigger an important objective change.
- Tweaked sound propagation.
Kidnap
- Added some powerups to mission.
- Fixed a bug in one of the conversations that
- Caused it to repeat each time you trigger it instead of playing just once.
- Made some scrolls easier to find.
- Made some lighting tweaks to make it easier to sneak by certain places.
- Tweaked some AI behaviors to make them better responses to possible player interactions.
- Fixed a couple of little map bugs.
- Tweaked difficulty levels.
Casing and Masks
- Made several aesthetic improvements to the levels.
- Tweaked some AI patrol paths for better game play.
- Added some more powerups to the level.
- Made some lighting tweaks to make it easier to sneak by certain places.
- Fixed a couple of physics bugs that caused some objects to act strangely.
- Fixed a couple of map bugs.
- Hid some secret doors better.
- Fixed a model problem with some clocks that caused transparency problems.
- Made it so that a container for an important quest item appears in different places on different difficulty levels for increased re-playability.
- Fixed a bug where getting a mask did not always trigger the objective complete for it.
- Made some tweaks to improve gameplay.
Factory
- Made the text on the map easier to read when it is highlighted.
- Added a map page.
- Made some tweaks to improve gameplay.
- Made aesthetic improvements to the level.
- Last update: Thursday, May 13, 2004
- Genre: Action
- File size: 43.3 MB
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