The Elder Scrolls V: Skyrim Special Edition - You Are Not A Novice - Higher Level Start v.1.1 - Game mod - Download
The file You Are Not A Novice - Higher Level Start v.1.1 is a modification for The Elder Scrolls V: Skyrim Special Edition, a(n) rpg game. Download for free.
file typeGame mod
file size8.4 KB
downloads1026
(last 7 days)3
last updateWednesday, December 1, 2021
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You Are Not A Novice - Higher Level Start is a mod for The Elder Scrolls V: Skyrim Special Edition, created by Aetol.
Description:
You Are Not A Novice lets you start the game as an experienced character. Pick one of twelve classes inspired by the classic Elder Scrolls classes, choose one of four levels of proficiency, and start your journey as a veteran adventurer!
Do you think it's odd that the Dragonborn has barely learned any skill before coming to Skyrim?
Do you find the early game tedious and would like to skip to the fun part?
Are you itching to try out that new quest mod, but it requires a high level and a fresh start?
Then this mod is for you!
FEATURES:
After entering Helgen Keep and getting your bindings removed, the mod will activate and you will be presented with a series of menus. You will be asked to pick a class and a level of proficiency, and after confirming your choices some of your skills will be increased. Alternatively, choosing "I am a novice" at the start will close the menu and allow you to remain at level 1 and continue the game normally.
There are twelve classes to choose from, broken down into three specialties. Each class has three major skills and three minor skills. All class skills receive an increase, with major skills being increased more than minor skills. Additionally, class with magic skills also receive appropriate spells. See details below for each class.
There are four proficiency levels to choose from, from apprentice to master. This determines how much major and minor skills are increased, and, for spellcasters, how many spells are learned. See details below.
The skill increases will make your character level up, exactly as if the skills had been increased through normal gameplay. So the final step is to open the skills menu and pick your attributes and perks. Note that because of the way character experience works, how many levels you gain will depend on how much your class skills match your racial skill bonuses. An altmer mage, for example, will gain a few more levels than a nord thief for the same proficiency level.
Combat classes
Warrior
- A well-rounded specialist of combat.
- Major skills: Block, Heavy Armor, One-handed
- Minor skills: Archery, Smithing, Two-handed
Barbarian
- A fierce warrior who favors speed and disdains heavy armor.
- Major skills: One-handed, Two-handed, Light Armor
- Minor skills: Archery, Block, Smithing
Crusader
- A holy warrior who uses magic to sustain themselves and smite their enemies.
- Major skills: Heavy Armor, Two-handed, Restoration
- Minor skills: Block, One-handed, Destruction
- Spells: Healing, Flames (always), Healing Hands (adept and above), Repel Lesser Undead, Firebolt (expert and above), Circle of Protection (master)
Scout
- A self-sufficient combatant who prefers subtlety and caution to brute force.
- Major skills: Archery, Block, Light Armor
- Minor skills: One-handed, Alchemy, Sneak
Magic classes
Mage
- A well-rounded specialist of magic.
- Major skills: Alteration, Destruction, Restoration
- Minor skills: Conjuration, Enchanting, Illusion
- Spells: Oakflesh, Sparks, Lesser Ward, Conjure Familiar, Courage (always), Magelight, Firebolt, Lightning Bolt, Healing Hands (adept and above), Telekinesis, Chain Lightning, Greater Ward, Conjure Flame Atronach, Fear (expert and above), Ebonyflesh, Paralyze, Thunderbolt, Grand Healing (master)
Nightblade
- A spellcaster who uses magic to blend in the shadows and turn situations to their advantage.
- Major skills: Alteration, Illusion, One-handed
- Minor skills: Destruction, Light Armor, Sneak
- Spells: Oakflesh, Clairvoyance, Flames (always), Magelight, Fear (adept and above), Detect Life, Muffle, Firebolt (expert and above), Detect Dead, Invisibility (master)
Sorcerer
- A spellcaster who embraces the darker aspects of the magical arts.
- Major skills: Conjuration, Destruction, Illusion
- Minor skills: Alteration, Enchanting, Alchemy
- Spells: Raise Zombie, Frostbite, Fury, Oakflesh (always), Conjure Flame Atronach, Firebolt, Fear (adept and above), Revenant, Ice Storm, Frenzy, Magelight (expert and above), Conjure Dremora Lord, Icy Spear, Rout (master)
Spellsword
- A spellcaster trained in the combined use of arms and spells in battle.
- Major skills: Conjuration, Destruction, Illusion
- Minor skills: Alteration, Enchanting, Alchemy
- Spells: Oakflesh, Flames, Healing (always), Magelight, Firebolt (adept and above), Ironflesh, Fireball, Healing Hands (expert and above), Paralyze, Incinerate (master)
Stealth classes
Thief
- A well-rounded specialist of stealth.
- Major skills: Lockpicking, Pickpocket, Sneak
- Minor skills: Light Armor, Speech, Archery
Agent
- An operative trained in deception, avoidance, and the use of deadly force.
- Major skills: Light Armor, Speech, One-handed
- Minor skills: Lockpicking, Sneak, Illusion
- Spells: Clairvoyance (always), Magelight (expert and above)
Assassin
- A professional killer who relies on stealth to approach their victims unseen.
- Major skills: Sneak, Archery, One-handed
- Minor skills: Alchemy, Light Armor, Pickpocket
Monk
- A student of ancient martial arts and protective magic.
- Major skills: Heavy Armor, Alteration, Restoration
- Minor skills: Alchemy, Speech, Archery
- Spells: Oakflesh, Healing (always), Magelight, Healing Hands (adept and above), Ironflesh, Close Wounds (expert and above), Ebonyflesh, Grand Healing (master)
Proficiency levels
Apprentice
- Major skill bonus: +15
- Minor skill bonus: +5
- Character level: 8-9
Adept
- Major skill bonus: +35
- Minor skill bonus: +15
- Character level: 16-18
Expert
- Major skill bonus: +55
- Minor skill bonus: +25
- Character level: 24-26
Master
- Major skill bonus: +75
- Minor skill bonus: +35
- Character level: 32-34
Performance & Compatibility
This mod contains only one script that runs once, at the start of the game, and never again, so performance impact should be minimal. It does not modify any records and it increases skills and level through the regular leveling system, so it should be compatible with pretty much anything unless otherwise noted.
Alternate start mods are compatible as long as character creation happens before control is given to the player (which is when this mod triggers). Changing the race of an already leveled character is likely to screw up the skills. In addition to the vanilla start, Alternate Start - Live Another Life and Skyrim Unbound Reborn have been tested and are compatible.
Mods that modify starting skills such as Character Creation Overhaul or Classic Classes and Birthsigns are compatible (if perhaps redundant), but should probably go first. In case of doubt, a patch that delays the trigger of YANAN is available in the optional files section.
Mods that drastically alter how leveling works may cause YANAN to not work correctly, or may not work correctly. Combine at your own risk.
To install:
Extract to „Data” and activate in Launcher. Alternativelly use Mod Manager.
- Last update: Wednesday, December 1, 2021
- Genre: RPG
- File size: 8.4 KB
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