SuperPower 2 - v.1.4 US - Game update - Download
Game update (patch) to SuperPower 2 , a(n) strategy game, v.1.4 US, added on Friday, January 28, 2005.
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File Type: Game update
File Size: 14.2 MB
Last Update: Friday, January 28, 2005
Downloads: 2241
Last 7 days: 1
Report problems with download: [email protected]
version: v.1.4 US
Features :
- AI Aggressiveness slider added, making the AI more or less aggressive.
- Ban player console command.
- Private chat.
- Panama Canal and Suez Canal added.
- Relations with every country are shown beside the country name, in the thematic map window.
- Possibility to change another country's government type when liberating them (must be in peace with that country and have at least 80% of their regions).
- Status change progress bar on unselected unit groups.
- Multiple selection in unit list (with ctrl key) and covert action cells window (with shift & ctrl keys)
- Command line added for disabling nukes in dedicated server.
Tweaks:
- AI will build less infantry, and more ground and air units.
- AI will drop in economic failure less often.
- AI will annex regions more often.
- AI will start nuclear research more often.
- Economic failure will reduce resource production a lot less, preventing countries that dropped to a GDP of 0.
- Economic failure will not happen as much when losing control of regions.
- Link between Black See and Mediterranean See added.
- Relations between countries will change in a more realistic way.
- Changing laws will have a larger effect on political ideology.
- Production Table adjustment for initial time and production by day.
- Optimization on nukes damage calculation.
- City names should be easier to see on the map.
- Removed the war declaration on other countries when performing an occupy territory.
Fixes:
- Invalid data for Congo and Democratic Republic of the Congo corrected
- Deploying groups of zero is impossible.
- Resolved bug of Economic Embargo treaties that would sometimes not disappear once a member country was annexed.
- Human Development level is calculated correctly after loading a game.
- "Ghost" countries, countries that did not disappeared when annexed, will now disappear.
- Country map is now drawn with close islands.
- Fixed trespassing treaties to works as they should.
- Proper message when server is full instead of invalid SDK.
- Stealth points are no longer mandatory to create new design
- Dedicated server has nukes enabled by default.
- Nuclear missile from submarine will now work after training.
- Nuclear missile will do civilian damage.
- Capital will change correctly when annexing regions.
- Fixed client connection on fast machine in single player.
- Embargoes are terminated after a country is annexed.
- Can change capital through constitutional form.
- Military strength is shown properly.
- Crash when preparing SLBM attack and subs are destroyed.
- Region ownership computed properly when retreating from hostile territory.
- Thematic map legend ranking fixed.
- Diplomatic relations map ranking fixed.
- Military units of country with Trespassing Right treaty are displayed properly.
- Refresh of the research window fixed.
- Display of income is done properly.
- Newly built and designed (by user) nuclear submarine has missiles
- Trade territories with same name can be deduced.
- Treaties Issue CTD shouldn’t occurred.
- Color of priority in production request fixed.
- Huge amount of resources is fixed.
- Population is balanced after trade and annexation.
- Left and right ideology change when changing Internal Laws.
- World average human development computed correctly after loading a game.
- Relations cheat through internal laws is removed.
- Stop unit from moving in deep enemy territory.
- Proper image displayed in Unit Design window.
- Debts are stored by regions, and not by countries.
- Language and religion add up.
- Synchronize the date after a trade is made.
- Fixed bombardments that never stopped.
- Various crash & optimizations
- Last update: Friday, January 28, 2005
- Genre: Strategy
- File size: 14.2 MB