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Spaceforce: Rogue Universe - game update v.1.2 US - Download

Game update (patch) to Spaceforce: Rogue Universe , a(n) simulation game, v.1.2 US, added on Tuesday, April 1, 2008.

file typeGame update

file size3.4 MB

downloads1612

(last 7 days)1

last updateTuesday, April 1, 2008

Free download

Report problems with download to [email protected]

version: v.1.2 US

SpaceForce - Rogue Universe Patch 1.2

FIXES

- fixed bug with text,shield and armor overlapping on wingman list

- fixed wrong text displaying locked ship's distance (near lock rectangle)

- fixed crash when matching a speed with a building or a turret

- fixed bug where second tutorial stage was accidentally skipped

- fixed bug where materials were illegal goods on pirate stations

- fixed crash caused by mine destruction

- fixed bug with clearing the lower right corner of the mini map

- fixed some bugs with overlappig text in few localisations

- fixed bug with volumetric fog, shader 3.0, HDR and star effect where half of the screen become white

- fixed bug with makkinist huge armor and shield

- added few CPU and GPU optimisations

- added few missing effect files that can cause a crash

- fixed bug with effect that stay in space after object destruction

- fixed bug with time device and normal fire rate (player will now fire in normal rate while in time device mode)

- HUD now contains distance that tells you how far the closest enemy missle is

FEATURES

- ship durability price is now 5% of ship full price

MODDING

- added weapon heat time vars in GlobalData.cfg

SpaceForce - Rogue Universe Patch 1.1

FIXES

- fixed bug where resolution couldn't be changed

- fixed joystick bug where truster is truned on by default for all joysticks

- fixed bug where the game freezes (all ships stay on one place)

- fixed bug where player's shield suddendly becomes undefined

- fixed bug with infinite motion blur

- fixed problem with missing piece of time and cloak device in Andromeda and Pyxis map

- fixed bug where an NPC always attacked the player if he was under attack by the player's wingman, now he always attacks his attacker

- fixed menu bug where right mouse button executed wrong actions

- fixed bug where return from hiden systems caused wrong data to be loaded for normal system maps (wrong system name, prices, ships etc)

- fixed bug with inconsistency with upgrade prices (5-6 level) and now upgrade cost for every level can be edited from GlobalData.cfg

- fixed PageUp and PageUp key bug (where always mapped to single hit)

- BioFlux gun is now lowered in position not to obscure the view with particles

- fixed bug where building fighters didn't come out when we were busted in building hack

- fixed bug and exploit where turrets fired on player even if something is on fire line (building, other turret, ship,...)

- player can not anymore bribe building and station defence fighters

- fixed crash bug with com channel when target has been deselected and then executed action

- fixed exploit where shield has been restored while we are in inventory

- fixed exploit with sniper mode and fast fire rate after unequipping sniper tool

- fixed bug where various sound effects started to play while loading screen was active

- increased wingman tolerance on our fire

- wingman fire is not anymore reported as our fire

- sniper laser doesn't deflect any more from other objects

- the game will not crash any more if music engine fails to initialize because of unsupported codec or any other similar problem

- fixed bug with the crash when selecting a profile that contains a dot (".") in the profile name

- fixed bug with using truster on Logitech Extreme 3D PRO joystick

- fixed crash bug when creating new profile after playing the game some time with another profile (game still running)

FEATURES

- added support for 1440x900 resolution

- added support for 1280x800 resolution

- added support for 8x Antialiasing mode (nvidia 8xxx series card)

- durability cost changed to 1500 c

- pirate first class is now more balanced (first mission also)

- EMP now takes 20 units of the shield

- illegal cargo for the current system we are in is now colored in red in inventory

- crafting screen is now available in inventory (only for crafting info)

- crafting screen is now available in repository (only for crafting info)

- easy mode is now much easier

- when the player hits other objects the bounce power is now lower

- accepted quest location is now visible on the mini map screen

- durability now depends on ship damage unlike so far where it depended on gameplay time

- sniping mode has now 2x lower fire rate but does same damage

- now there is a bigger chance that other NPC will attack our wingman

- with cloaking device on less is the chance of getting caught while hacking

- rebalanced experience rewards (buying upgrades gives now much less xp, mining now gives xp)

- NPC fire angle is reduced

- NPC can now go up to 30th rank, just like the player

- buildings are now also charted on the mini map and player minimap marker is much bigger

- now quest can be dismissed (new button) but with no refund

- now in mega speed mode player can see projected icons (stations, gates, cargo) as well

- a yes/no option for the 'Store Profile' option has been added

- quests now don't respawn in stations if you undock and dock, they only respawn when you enter a system

- solved or faield quests can now randomly be reactivated (can be enabled from config.cfg RespawnQuests: 1, disabled by default) and respawn chance can be also set from GlobalData.cfg (fChanceToRespawnQuest: 1.0)

- teleport animation can now be disabled from config.cfg (EnableTeleportAnimation: 1)

- Joystick roll (twist) can be enabled/disabled from Config.cfg (UseJoystickRoll: 0)

- Joystick dead zone value can be now set from Config.cfg (JoystickDeadZone: 1000.0)

- status of our wingmen's shield and armor is now displayed on the wingmen list on the HUD MODDING

- time to recharge mega jump is reduced from 360 sec to 300 sec and this var can be now changed in GlobalData.cfg (fMegaJumpTime: 300.0)

- radio chat can now be disabled from cofig.cfg (EnableRadioComm: 1)

- experience messages can now be disabled from config.cfg (EnableExperienceMessage: 1)

- user can now set radio chat frequency from config.cfg (RadioMessageChance: 100)

- the amount of damage the planet atmosphere does to a player can be modified from .planet file

- .model files can now be located in any data subfolder, unlike so far (they could only be in the data root)

- now in config,cfg user can enable switching weapons in the middle of the battle (EnableInventoryInBattle: 0) disabled by default

- Joystick truster can be enabled/disabled from Config.cfg (UseJoystickTruster: 1)

- amount of shield for EMP and durability cost can be changed from GlobalData.cfg (fEMPShieldAmount: 20.0)

- amount of shield for EMP and durability cost can be changed from GlobalData.cfg (fDurabilityCost: 1500.0)

- in config.cfg there is a new variable (InstantQuestText: 0) which can instantly show quest text in quest log if set to 1

- now it's possible to set own engine texture in Shipstats sfd file (e.g. SolidEngineTexture: DataHardEngineDraglon.dds SoftEngineTexture: DataSoftEngineDraglon.dds) if texture is not set the civilisation default one will be used

- added possibility to change NPC and wingman fire tolerance from GlobalData.cfg (fNPCTolerance: 80.0 fWingmanTolerance: 140.0)

- now it is possible to add an effect (particle emitter) on a ship in Shipstats sfd file

- effects can be added on a map from Game Editor

  • Last update: Tuesday, April 1, 2008
  • Genre: Simulation
  • File size: 3.4 MB

Files for Spaceforce: Rogue Universe

Name

Type

Size

Date

Total

7 days

Spaceforce: Rogue Universe demo 808.5 MB 5/30/2007 2.1K 2
Spaceforce: Rogue Universe - Upscale Project v.21082020 mod 931.5 MB 9/14/2020 130 2
Spaceforce: Rogue Universe - v.1.2 US patch 3.4 MB 4/1/2008 1.6K 1
Spaceforce: Rogue Universe - v.1.2 UK patch 3.4 MB 4/1/2008 1K 0