Soldner: Secret Wars - game update v.33950 - v.33960 - Download
Game update (patch) to Soldner: Secret Wars , a(n) action game, v.33950 - v.33960, added on Wednesday, October 30, 2013.
file typeGame update
file size49.9 MB
downloads2187
(last 7 days)0
last updateWednesday, October 30, 2013
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v. 33960
Changelog:
Source
fixed a rare server crash that could occur when a commander assigned a target that was destroyed at the same time
grenades and kits no longer become unusable when their weapon slot is activated while touching an obstacle
fixed endlessly looping repair sound when the creation of an ammo pickup with the Engineer toolkit was cancelled
fixed a bug that caused no kill message to be shown when a unit was destroyed by a physical impact (meaning not by a weapon)
the chat notification for team account requests now shows the requesters score
weapons now display the correct amount of the ammo left
fixed a bug that caused weapons to play the reload sound once too often
fixed a bug that caused the player posture not to be synchronized properly
fixed commander freeze bug that could cause the commander to be unable to move after leaving the commander mode
it is no longer possible to start team account requests from the pre spawn terminal
fixed a bug that could cause the team account request block to be much too high
fixed a bug that could cause the players page of the webinterface to be inaccessible
XML
fixed a bug that made torpedoes underrun Gyurza-class patrol boats to often
torpedo payload's direct damage on hit increased
pilots of 'Mi-17V-3 Hip-H' may now look 90° downwards and use the laser sensors as intended
'Mi-17V-3 Hip-H' received advanced smoke grenade launching system
light helicopter MG reconfigured
resupply costs for all canons and automatic weapons on vehicles reconfigured
ranges of automatic vehicle weapons further unified
the Type 63 tank now has the correct commander target icon
armour of all Wiesel 1 & 2 reduced
base price of 'M1097 Avenger' reduced
Cruise Missile launchers now have a reload time
'Fuchs TPz 1 A7' now got tool- instead of medikit refill ability
the refill abilities speed was adjusted for 'Fuchs TPz 1 A7' and 'Vityaz DT-10P'
the base prices of 'Fuchs TPz 1 A7' and 'M977 HEMMT' decreased
laser sensors reconfigured to match expected behaviours
IFVs rebalanced
armour and health settings of helicopters and jets redesigned; the more expensive units can now survive a Stinger hit
armour of submarines increased to withstand several weapons while dived
depth charges shall now be released one by one on Mark V and CB90-H
Mark V got accoustic decoys as originaly intended
prices and ammo capacity of rocket launchers adjusted
armour and base price of 'Fennek JFST' has been increased
incorrect weapon distribution on 'Eurofighter' changed, it now has two anti tank missiles instead of additional anti air missiles
changed reload sounds for some mounted automatic guns
renamed 'RAH-66 Comanche' to 'RAH-66 AT Comanche'
renamed 'RAH-66 Comanche Anti-Air' to 'RAH-66 AA Comanche'
new weapon-configuration for 'EC665 Tiger': pilot got flares, unguided rockets and laser-missiles; WSO got turret gun, video-guided missiles and laser-marker
new weapon-configuration for 'KA-50 Black Shark': flares, heavy heli gun, unguided rockets, IR-guided anti-tank missiles, IR-guided Anti-Air missiles
new weapon-configuration for 'A-10C Thunderbolt II': flares, heavy jet gun, IR-guided Anti-Tank missiles, laser-guided 500lb bombs, unguided bombs
'A-10C Thunderbolt II' and 'Su-25KM Scorpion' were reduced in manoeuverability
the base price for several aircrafts adjusted, in addition most combat jets became cheaper
side armour of the MBT 'Challenger', 'Leopard', 'Abrams' and 'Leclerc' slightly reduced
a second laser-marker has been added to the Apache Longbow, giving also the pilot the ability to mark targets
changed flight path for infantry rocket launchers
unified usage of visors used for launchers based upon the trajectory of the rockets
fixed the distances shown in rocket launcher visors or added them if they have not been there yet
the Su-32 pilot now has a laser marker
increased impact of laser- and ir-guided Anti-Tank missiles of jets
jet A-10 no longer has laser-bombs
reduced the base price of jets A-10, Rafale, F-22
reduced the base price for the Black-Shark
some category settings for vehicles fixed
the 'EQ2102' truck received a refill medikit ability and a new base price of $500
base price for Hind helicopter decreased
the boats 'CRRC' and 'RIB' are more stable in the water now
driver and passenger animations changed for the following vehicles: Dingo, eagle III, EQ2102, Fennek, Fuchs Tpz
base price for weapon HK MP7 increased
Models/Textures
converted texture for blue smoke grenade to violet
adjusted collision boxes so the PCV Jeeps and DPV can no longer drive under high trucks
DPV model reworked
model of the Apache Longbow got a new cockpit, sensor units and further details were added
added new weapon Mac 10
Maps
Oasis: fixed houses that were not set on the ground properly
Zagadochniy Sad: redesigned two CPs
Attu Island: fixed hovering houses and flag
Atlas: removed helis and jets (VTOLs are still available)
- Last update: Wednesday, October 30, 2013
- Genre: Action
- File size: 49.9 MB
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