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Soldner: Secret Wars - game update v.33724 - v.33800 - Download

Game update (patch) to Soldner: Secret Wars , a(n) action game, v.33724 - v.33800, added on Wednesday, January 30, 2013.

file typeGame update

file size37 MB

downloads797

(last 7 days)0

last updateWednesday, January 30, 2013

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version: v.33724 - v.33800

Source

- updated python to version 2.5.4

- updated to latest version of physics engine

- fixed an error that allowed the use of one nickname with several players simultaneously

- fixed a vulnerability of the server version, which could be exploited to cause a DoS (Denial of Service)

- fixed a security hole that could be used to run malicious code on any gameserver

- deleted a resolution from the options menu that is not supported by the games GUI system

- changed the physics calculation so the tanks now use all wheels instead of only three

- altered the steering routine for tanks so they are easier to control even at higher speed

- fixed crash of gameserver when trying to load a preset without a mapcycle

- cooking your last grenade won't make you unable to interact with the environment anymore

- cosmetic changes of grenade cooking animation

- fixed major bug that could be used to get through walls and crash servers

- trees don't bump around after falling anymore

- fixed error with invisible body parts of some players (or bots) in multiplayer and training mode

- a new sortable column in the terminal now shows weapon categories (AR (Assault Rifle), CB (Carbine), CB+S (Carbine+Scope), etc.)

- the current time is now displayed properly when changing weather with an rcon command

- spawn flag can now be selected when team balance forces the player in one team after joining the server

- commander is no longer able to request items from teamaccount

- weapons and vehicles now show long category name in statistics view

- ranking money settings restricted to a range of $3000 to $5500

- added new feature that allows to randomly select a new weather state every round

- enabled frame animations for vehicles - Radars of Gepard, Tunguska and FlaRakPz Roland are now animated

- added a language menu to the game options

- administrators can now adjust price factor for helis and jets separately

- adjusted vote settings

- on teamkill autokick and successfull kick vote a chat message will advert to the use of the abuse board

- heat seeking rockets now have distinct weapon hud icons for anti ground and anti air rockets

- added popup window for the commander to confirm splitting of team account (also shows amount every player will receive)

- commander targets will now only be visible when the commander is in the commander view

- the commander now gets scoring points when players kill their target

- Mobile Respawn is now only visible in pre spawn menu when a player actually joined the team

- in CTV and CTF gamemode the mobile respawns are now displayed on the spawn map - to join at the mobile select it, to join in the base deselect it

- fixed bug with laser targets that stayed active even when the laser designator was deactivated

- added Sniper-Kit function to announce the current laser target to the team (right-click)

- rcon commands that contain more than one "!" will no longer compromise the rcon password in the open chat

- when players are muted they can no longer use AGS gestures

- added rcon and webinterface function to mute and unmute players

- rope HUD element now shows the rope status and the name of the attached vehicle

- commander airstrike completely reworked

- fixed error that caused the commander mode to be not accessible when the commander was in a transport jet

- added a cheat protection feature, server and client version can now be started certified or uncertified

see FAQ-entry for further description: http://www.togcom.de/forum/faq.php?f...rtified_system

XML

- engine sound of 'Osprey' is now working properly

- shooting sounds of the 'Gepard' are now working again

- the transport hook is back

- changed the scope view of the tanks 'Type 85' and 'Type 98' so they don't change their scope when using IR anymore

- fixed several scope views that were not properly displayed with wide screen resolutions

- the handling of the 'Landrover' is more stable now

- adjusted the lifetime of all tv guided bombs and rockets so they can be used reasonable

- fixed an error that put the camera of the passenger seat of the 'Wiesel MK20' below the map

- changed the seats of all 'Wiesel' tanks so there can now be a gunner

- altered the camera positions for the gunners of the attack helicopters so it's easier to hit a target

- the 'Lada' can now break through light metal fences

- all scoped weapons now have the same magnification as their real counterparts

(e.g. the 'M4 Sopmod' now has a 4x magnification and can not be zoomed in and out)

- the ironsights now provide a slight zoom

- added three new weapon scopes used by:

FN SCAR-L, HK G11, M4 A1, M4 SOPMOD, SIG 551, SIG 552

- added four new vehicle scopes used by:

Gepard, Leopard2A6, Luchs, Marder

BTR-70, BTR-90, Rooikat, Supply-V, MedEvac, WZ-551, CV-90

Leclerc, Challenger

Merkava

BMD-2, BMP-1, BMP-3

- reworked helicopter infrared and nightvision visors

- jets and helicopters now use black & white infrared

- tank 'T-90' renamed to 'Black Eagle'

- jet 'Su-34 Flanker' renamed to 'Su-34 Fullback'

- helicopter 'SA 360 Dauphin' now has only one gunner seat

- Comanche Anti-Air MG movable again

- Comanche Anti-Air Gunner now controls MG; Pilot Flares and Sidewinder

- A-10 Weapon positions changed (distribution of the bombs below the aircraft)

- unguided bombs of A-10 now use the proper model for MK-82 bombs

- all laser guided bombs now have a falling sound and slight visual effect

- changed transmission settings of wheeled vehicles to avoid shifting glitches (gears were switched back and forth very fast)

- Laser bombs are less agile now

- Mark V, RAC, SOC-R, Fennek and Wolf grenades now have an explosion sound

- Explosion effect of Hydra rockets altered (had the same huge effect as airstrike and A-10 bombs)

- reworked stinger visor so the user can see more of the surrounding

- fixed error that allowed the pilots of 'AH-1 Cobra' and 'Mi-24 Hind' to control their gunners MG

- 'UH-60M BlackHawk' no longer throws two smoke grenades at once

- tank grenades now have an explosion sound

- adjusted maximum movement angles for MGs of Apache, Comanche, PAH Tiger, AH-1 Cobra, Mi-24 Hind helicopters

- balancing of jets and VTOLs adjusted

- balancing of all ships adjusted

- vehicle KSK Wolf now has smoke grenades

- Mi-17 Hip configured as cheap anti ground helicopter with laser guided bombs

- equipment country ("ALL") is now displayed properly

- damage settings of hydra rockets reworked

- all jets (except transporters) now have IR

- decreased maximum elevation of tank cannons

- redistributed weapon positions on jet Rafale (now also weapon statistics work properly)

- hit effects for projectiles of tank mainguns are now displayed properly (e.g. when they hit water)

- all tank mainguns now have the same range

- vehicle smoke grenades changed to white smoke (helicopter smokes still emit red smoke)

- changed country abbreviation for China from C to CN

- changed country abbreviation for Sowjet Union from UDSSR to USSR

- passenger of truck EQ2102 is now visible

- turret move sound volume decreased

- BTR90 main cannon mag size increased from 100 to 300

- decreased self kill score penalty from 150 to 20

- commander tasks no longer add to the score of the receiving player

- MGs on UH-60L Black-Hawk now have gattling gun settings

- Medikit PowerUp duration increased (now 20sec)

- removed erroneous chat message for V-J-D AGS

- reduced weight of CRRC boat to avoid swinging when standing still in the water

- range of ground based anti-air missiles slightly increased

- added radar dome animation for new C-130 jet model

- fitted KA-50 Hokum with laser guided rockets again

- limited range of Sniper-Kit laser

- added rope HUD element for UH-60 Black Hawk, Chinook, V-22 Osprey

- infantry weapon balancing completely reworked

Models

- all ships, Tractor, PCV Jeep, Su-34 Fullback, An-24 Coke and Y-7H now burn before they explode

- added hitmarkers to the ships and the Littlebirds so the damage is now calculated properly

- altered mesh of the muzzle flash of the MG on 'Wiesel Ozelot' so it's not considered by the physics anymore

- exchanged the MG on the 'Wiesel Ozelot' so it doesn't change its camo anymore

- fixed an error in the low poly mesh of UH-60L BlackHawk

- UH-60Q Black Hawk now has a camo

- PAH Tiger HAP now has limited camera angles in first person view

- Bell UH-1D now has limited camera angles in first person view

- rear passengers of the 'Landrover' now sit on the seat bench correctly

- Fixed error with rockets that ended up in smoke when they hit a vehicle for:

* AH-6 Littlebird

* AH-6 Littlebird MG

* Landrover

* Merkavar MK2

* SA 360 Dauphin

* SA 360 Dauphin (Transport)

* T-80

* Black Eagle (T-90)

- replaced transport jet C-130 Hercules by an AWACS Version of the same plane

- changed texture of the Remington back to the silver version implemented by Wings

- Model of helicopter KA-50 Hokum reworked

- MG of KA-50 Hokum is animated correctly now

- transport jets now throw multiple flares

- reworked weapon textures for A-91, G36, LMG36, G36C, HK 21E, L85A2, MP5 and MG3

- new Mi-17 model implemented

- the vote notification icon now shows the default key to open the vote menu

- MGs on the UH-60L replaced by gattling gun models

- added new camos "Sommer13" and "desert13"

- Model of Gepard adjusted to work properly with the new radar animation

- altered muzzle flash meshes of the MGs on 'Mungo' so they are not considered by the physics anymore

- model of airport tower reworked, the building now has a functional destruction system and four usable stories

- two new buildings implemented: a lighthouse and a wooden cross

Maps

- Bahrain

* redesigned map, added buildings at hq spawn to protect spawning players

- Baikal Sea

* whole map redesigned

- Cape Hell

* changed position of several oil tanks where players could hide in

- Caledonia

* removed several trees to improve performance

- Countryside

* removed a ramp where players were able to hide in

- Deep Forest

* adjusted position of a stone where players could crawl in

- Field

* fixed an error that allowed players to spawn in their HQ even when it was held by the enemy

- Fastlane

* replaced spawn Harrier in HQ Blue with a Dauphin

* removed tank terminal at the airport of HQ Red

* moved CTF flags and CTV vehicle spawnpoints out of HQs

- Kurvanova

* redesigned CP Charlie, so the vehicles bought there won't spawn in trees and hit the buyer

- Mirage

* moved terminal where players could get into

- Pietrowsky

* changed position of a fence that could be used to go trough the wall of a building

* fixed hovering houses near HQ Blue

- River of Kazan

* moved helicopter spawn area to avoid destruction of some helis at spawn

- Riverside

* removed defective fences and roads from the previously deleted Riverside-2

* changed positions of several stones where players could hide in

- Silvereye

* Fixed several problems with misplaced buildings and spawnpoints

- Swamp Island

* Redesigned the landscape and added spawn vehicle "Mungo"

* moved deathmatch spawnpoint that was in the middle of a wall

- Villariva vs. Villabajo

* changed position of a fence that could be used to get under the map

* replaced spawn helicopter "Mi-17" in HQ Blue with "Mi-38"

- Vodka

* fixed issue with misplaced objects

- Volcano

* fixed hovering house in hq red

- Winterbase

* changed position of terminal in CP Alpha where players were able to hide in

New Maps:

- Russet Bay

- SSW Arena

- Kamchatka

- Lake Karachay

Other:

- Jet B2 removed

- Stun Grenade removed

- new vehicle added

  • Last update: Wednesday, January 30, 2013
  • Genre: Action
  • File size: 37 MB
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