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Men of Valor: Vietnam - game update v.1.0 - v.1.2 US - Download

Game update (patch) to Men of Valor: Vietnam , a(n) action game, v.1.0 - v.1.2 US, added on Friday, October 29, 2004.

file typeGame update

file size9.2 MB

downloads1735

(last 7 days)2

last updateFriday, October 29, 2004

Free download

Report problems with download to [email protected]

version: v.1.2

Global

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- Controls are now grouped and sorted by function rather then alphabetically.

- Several rendering optimizations to improve frame rate and eliminate graphical artifacts during cinematic sequences.

- Several Unicode fixes for localized versions.

- Auto patching is now enabled.

Single Player

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- Compass and health still visible during end cinematics has been resolved.

- Audio issues during the in-game movies on Audigy cards has been resolved.

- Player's are no longer able to fire their guns during intro cinematics.

- Dying while friendlies are being carried off in a fight will not longer result in broken objectives upon restart.

- Numerous AI & pathing issues resolved throughout many of the levels.

- Dying before first save point in the 3rd mission of Clearing the hamlet no longer results in a non-progression.

- Players respawning without a weapon in their hand resolved.

- Asterisks (*) are no longer valid in profile names.

- Mission fails with "Squad has been Killed" message despite squad not being killed resolved.

- Hodges no longer stands backwards when throwing the grenade at the bunker at the end of "Night fight on Hill 881N"

Multiplayer

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- Player's can no longer create a map hole by firing a rocket into the ground and jumping onto it.

- A listen server player will no longer get two "Cannot pick up xxxx" messages when trying to pickup an item they cannot use.

- Spamming the ESC key before choosing a character will no longer cause an invalid profile to be used.

- Hue House-to-House - Clients will once again see the tank explode in a multiplayer mission game.

- Grenade explosions & their sound effects now happen on the correct timetables.

- Precise aim will now activate once the player stops bandaging if they continue to hold the precise aim button down.

- Operation Starlite - NVA mortar shots now always count during multiplayer missions.

- Operation Starlite - NVA objectives now say how many mortar shots need to be fired.

- Operation Starlite - Fire is no longer inappropriately heard after first round of map if the US team wins.

- Frontline - Players can now see how many flags each side has.

- Clients are now able to cycle between all alive players in spectator mode.

- The final score screen is now displayed an additional 3 seconds.

- M79 and RPG7 will no longer make an explosion sound on a client machine if the projectile was never armed.

- Booby trap pickups are now correctly labeled.

- Suicide messages are once again broadcast when a player dies by fire or falls to his death.

- Hue House-to-House - Players no longer cast unusual shadows in the factory.

- Players now always spawn at the correct base when entering the game.

- Team kills are now broadcast in red text.

- In team based games, Communist players no longer set off booby traps placed by team members. In deathmatch, boobytraps cannot be set off by the person who placed them.

- Any class is now able to disarm booby traps. Classes with wire cutters will disarm the traps instantly, while classes without will take a few seconds.

- Mortars called in by red smoke grenades will now do significantly more damage.

- Team mate names now appear in Yellow if they have an objective piece. (In objective based games)

- USMC Tunnel Rat will now see enemy names in red.

- Player's out of respawns will now appear in red text on the score screen.

- The knife and Claymore can no longer be 'rapid-fired'.

- All of a player's previously placed boobytraps will now be destroyed when switching teams.

  • Last update: Friday, October 29, 2004
  • Genre: Action
  • File size: 9.2 MB
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