Combat Mission: Shock Force - game update v.1.10+ - v.1.21 US - Download
Game update (patch) to Combat Mission: Shock Force , a(n) strategy game, v.1.10+ - v.1.21 US, added on Thursday, November 12, 2009.
file typeGame update
file size133.1 MB
downloads1562
(last 7 days)0
last updateThursday, November 12, 2009
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version: v.1.10+ - v.1.21 US
Combat Mission Shock Force v1.21 features
Soldiers
o Soldiers on rooftops receive better cover.
o Speed difference between Fast and Quick moves is slightly increased.
o Soldiers tire more quickly moving across difficult terrain or in very hot weather.
o Split teams that are in close proximity but on different vehicles will not attempt to join.
o Teams that rejoin will retain the target orders of one of the teams instead of erasing them all.
o Buddy-aid will not pick up heavy weapons from a different Team.
Vehicles
o Passengers manning a vehicle weapon may use it even if the crew has bailed out.
o Top gunner in a Humvee can use a personal weapon if his vehicle-mounted weapon is out of action.
o Vehicles do a better job using alternate crew to replace MG gunners who become casualties.
o Tanks won't waste APFSDS ammo on lightly-armored targets when alternative ammo is available.
o Refinements to vehicle damage from mines.
o Added radio to UAZ vehicle.
o Bradley IFVs and CFVs carry some 40mm grenades for their passengers.
o Vehicles move more smoothly in PBEM and hotseat replay.
Weapons
o Times to set up SPG-9 and most ATGMs are reduced.
o Powerful projectiles like sabot can penetrate trees and be slightly deflected rather than stopped.
o Heavy weapons set up near the edges of buildings won't drop to the ground after an explosion.
o Corrected a small problem where automatic weapons had a pause between the first and second rounds that was slightly longer than it should have been.
o MGs on bipods are a bit more stable than before.
o Corrected a rare instance where ATGMs could fly too low and hit the ground when they should not.
Terrain
o Roads are smoother when traversing rough ground or steep slopes.
o Large rocks (flavor objects) are more of a deterrent to navigate over.
o Flavor objects tilt to fit slopes when necessary.
o Trees are less resistant to damage from heavy artillery.
Artillery
o Updated behavior for artillery/air support time-to-target. Conventional Red formation leaders are now allowed to call in artillery from batteries at battalion level or below (e.g. light mortars).
o Corrected some issues affecting artillery arrival time after target adjustment.
o Corrected the display of artillery mission type in PBEM games.
o Artillery battery and aircraft pilot voices use the correct nationality when they differ from that of the spotter.
User Interface
o Troops may be given simultaneous Hide and Face commands, but changing facing often requires a soldier to change position slightly, during which time he will not be "hiding".
o When acquiring missiles from a vehicle, it is now possible to take the last missile without its reloadable launcher (e.g. Javelin).
o "Scenario Author Test" may be selected as a Skill Mode (1-player only). It will cause all enemy units to be fully displayed to the player, but not additionally "known" to player's troops.
Editor
o AI Plan #0 can be deactivated in the editor provided at least one other plan is active.
o In the map editor, some buttons were shifted from "Flavor Objects #1" to "Flavor Objects #2".
o Corrected some small issues with elevation controls in the editor.
Miscellaneous
o Large saved games that take longer to load do not advance the game clock in the process of loading.
o Corrected a slow framerate problem on the first PBEM turn.
o Small bullets kick up a tiny bit of dirt and dust when they hit ground.
o Computer-player air strikes aim at smaller areas, reducing friendly fire.
o Corrected a problem where some ATGM teams would appear to leave their ATGM launcher temporarily behind when embarking on a vehicle.
o Corrected a problem that caused the turn-based computer player sometimes not to dismount troops fully when instructed by the scenario AI plan.
o Corrected a PBEM synchronization problem caused by saving and reloading the game.
Marines Module Only
o US Marines sometimes have M203 grenade launchers instead of M32, especially at lower Equipment Quality settings.
o Added US Marine Mk11 sniper rifle (equivalent to Army M110).
o The US Marine sergeant in the scout team wears infantry gear, not vehicle crew gear.
British Module Only
o Jackal GMG (aka grenade launcher) can now be found in the Fire Support Section of the British Infantry Rifle Company, when the equipment rating is good (otherwise they get a WMIK).
o Loader on Challenger 2 Enhanced will not reload the top-deck MG unless ordered to unbutton.
o Warrior has slower (hand-cranked) gun elevation.
o Gunner in LMTV will use his personal night-vision gear when appropriate.
o LMTV carries more passenger weapons and ammunition.
o British Engineer Troop has 3 TUM ST vehicles, not 6.
o Corrected a problem with a US IBCT soldier carrying a British rifle.
- Last update: Thursday, November 12, 2009
- Genre: Strategy
- File size: 133.1 MB
Popular files for Combat Mission: Shock Force
Name |
Type |
Size |
Date |
Total |
7 days |
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Combat Mission: Shock Force - v.1.11 | demo | 319.3 MB | 1/12/2009 | 3.6K | 5 |
Combat Mission: Shock Force - v.1.10 US | patch | 245.5 MB | 10/6/2008 | 1.6K | 2 |
Combat Mission: Shock Force - v.1.31 - v.1.32 | patch | 20.1 MB | 7/14/2011 | 2.1K | 2 |
Combat Mission: Shock Force - v.1.10 EU | patch | 272.8 MB | 10/6/2008 | 1.3K | 0 |
Combat Mission: Shock Force - v.1.10 - v.1.11 EU | patch | 82.8 MB | 1/12/2009 | 1.3K | 0 |
Combat Mission: Shock Force - v.1.11 - v.1.20 EU | patch | 103.6 MB | 9/16/2009 | 2K | 0 |