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Civil War: The Battle of Bull Run - Take Command 1861 - game update v.1.1 - Download

Game update (patch) to Civil War: The Battle of Bull Run - Take Command 1861 , a(n) strategy game, v.1.1, added on Friday, April 1, 2005.

file typeGame update

file size15.9 MB

downloads1676

(last 7 days)2

last updateFriday, April 1, 2005

Free download

Report problems with download to [email protected]

version: v.1.1

Patch Version 1.1

Highlighted Features:

1. We now support 1024x768 resolution.

2. Added a new map, "The Battle of Morgan Hill."

Keystroke Additions:

1 - Turn Take Command on for every unit under your command

2 - Turn Take Command off for every unit under your command

CWBR.ini File Changes:

1. Support for 1024x768 - only allowed by editing the ini file as follows:

[Initialization]

WinW=1024

WinH=768

2. Support modding the fail grades and weather for open play as follows:

[OpenPlay]

Weather=7

Fail Army=-1500

Fail Corp=-1000

Fail Divn=-750

Fail Brig=-500

Fail Regi=-100

3. Keep all the dead flag as follows:

[Initialization]

All Dead=1

CSV file changes:

1. UNITCOMMON.CSV:

Inserted column D "CAPT CLASS" - this is the class to use when this unit is captured. Only works for artillery.

2. FORMATION.CSV:

Column G used to called "Use Road", it wasn't being used. It is now called "Keep Formation". This means that this formation will not switch into column while moving.

3. UNITS.CSV:

No major change here, just a warning. If you have a column called "Rate of Fire" towards the end, it should not be there. We've cleaned up our files, modders should clean up theirs.

All Changes:

1. The artillery will now fire at an engaged enemy, previously we had disabled this to prevent friendly fire possibilities.

2. There are fewer victory sites in open play battles; this will allow the units to become engaged more quickly by the AI.

3. Fixed a bug where the cavalry was charging from very long distances.

4. Artillery and their horses will now try to get themselves in the right order.

5. Fixed the deadbods.csv files in the Sherman and Jackson scenarios; these were causing crashes on some machines when trying to reload saved games.

6. Fixed the score display in open play; digits were getting cut off.

7. Fixed Beauregard (div) scenario to include control over Jackson & Cocke.

8. Replaced the current artillery and explosion sounds with the correct sounds files.

9. Fixed the leader wandering off away from his command and getting killed. While this may still happen in some cases, it is greatly reduced.

10. Made the fail grade moddable for open play and lowered the defaults.

11. Stopped skirmishers from adopting column to move. Changed the definition of a column in formation.csv.

12. Decreased the score that's required to advance to Army Commander from 5000 to 4000.

13. Changed 1st MD (CSA) guns to M1841 Mississippi rifles.

14. Put a flag next to the tutorials on the 1st BR screen so that they don't look like headings.

15. Added the keep all dead flag in the ini file.

16. Deleted the rate of fire column from all units.csv files

17. Added an ini column to change the weather for open play

18. Fixed the march_art4 sound. It's referenced in unitcommon.csv, but it does not exist

19. Used grayscale as the terrain to make sure that all of the river boundaries are completely out of the water.

20. Added ini values to support screen resolution of 1024X768.

21. Removed the road column button, changed to brigade skirmish.

22. Added an all brig double quick button.

23. Made the letters on the compass more readable.

24. Added keystroke for take command of everyone. 1 turns TC on, and 2 turns TC off.

25. Fixed the bug where infantry was trying to capture artillery forever.

26. Fixed Advance and Fallback when TC'd.

27. Removed retreat/routed units from counting for vp sites.

28. Added new map Battle of Morgan Hill.

29. Made a low resolution version of Morgan Hill.

30. Added a map verify routine.

31. Fixed the word strength on the OOB screen.

32. Fixed the number of men used to capture artillery on the OOB Screen.

33. Fixed unitcommon.csv to include a dismounted CAV flagbearer instead of one on horseback.

34. Evans Scenario: made Bartow advance further and double-quick the last leg of his march; decreased the VP hold time by 5 min; decreased VP radius to 100yds.

35. Lowered the Fail grade of ALL scenarios.

36. Changed the "assistant" typo in all units files for General Jordan.

37. Added a TC Button on ammo wagons.

38. Added brigade double-quick to brig toolbars, including cavalry.

39. Fixed a missing line for Union cavalry (MajorPalmer) in which some officers did NOT show the correct rank on the toolbar.

40. In the units.csv file the name of the 27th Pennsylvania (under Blenker) has too many n's in it. And it's identified as the 27th_NY, the same ID NAME as Porter's 27th New York.

41. Beauregard Scenario: dropped the hold time for Buck Hill back to 15min; fixed the cheat with having Early and other reinforcements visible early and subject to control by the human player.

42. Fixed the move speed for arty officers to match the speeds of the arty so thay should remain closer together.

43. Made Brigade Cavalry leaders able to make all subordinate units dbl quick.

44. Bearuregard: Fixed the appearance and path of Early.

45. Bearuregard: changed the FailGrade to 700 (cuz it's darkest before the dawn).

46. Replaced the unused event in division tutorial.

47. Fixed the move speed for cav officers to match the speeds of the cavalry; they should remain closer to one another.

48. Fixed the bug whereby if you were playing army or corps, they would automatically respond to reinforcement requests.

49. Fixed the bug whereby arty or cav would not retreat after limbering or mounting.

50. Captured artillery will now switch uniforms/toolbars; added a new column to unitcommon.csv for a captured class.

51. Added new fail grades for Tyler and Longstreet.

52. Fixed a bug whereby arty officers could not be detached.

53. Fixed a bug whereby lists scrolled on the OOB remained scrolled when switching OOBs

54. Fixed a bug where trees and men would not show up on machines with integrated graphics chips.

  • Last update: Friday, April 1, 2005
  • Genre: Strategy
  • File size: 15.9 MB

Files for Civil War: The Battle of Bull Run - Take Command 1861

Name

Type

Size

Date

Total

7 days

Civil War: The Battle of Bull Run - Take Command 1861 demo 91.5 MB 6/1/2005 2.6K 4
Civil War: The Battle of Bull Run - Take Command 1861 - v.1.1 patch 15.9 MB 4/1/2005 1.7K 2
Civil War: The Battle of Bull Run - Take Command 1861 - SDK v.1.1 mod 532.7 KB 4/4/2005 2.2K 0