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Carrier Command: Gaea Mission - game update v.1.06 - Download

Game update (patch) to Carrier Command: Gaea Mission , a(n) strategy game, v.1.06, added on Thursday, July 18, 2013.

file typeGame update

file size78.1 MB

downloads1560

(last 7 days)0

last updateThursday, July 18, 2013

Free download

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Carrier Command: Gaea Mission

v. 1.06

Changelog:

- Improved Walrus assisting

- Fixed Enemy carrier units were sometimes missing equipped weapons.

- Fixed When the enemy finished building a Command Center on player's current island, player was unable to shut down firewalls.

- Fixed Assert when enemy starts Command Center creation on player's current island.

- Fixed Enemy carrier deployed units too far from player's carrier in a fight (and they don't take part in a fight).

- Added Turbo and forsage and manta shield visualization into 3rd person view.

- Fixed Units are destroyed directly after "yes" selection in "Abandon Units" dialog (not in tutorial mission till Outpost in GM Campaign).

- Fixed Bug when player's carrier units dock instantly.

- Fixed Current task setting in both campaigns.

- Fixed "No Generic Mission" no longer visible in island info, shiplog screen etc.

- Fixed New manta added to command bar (from carrier stock ) always has full fuel.

- Fixed After capturing island which is changing its alignment the process is stopped.

- Fixed After capturing island the autoaim no longer sticks on friendly target.

- Fixed Objective "Build Command Center" will not be marked as complete when enemy builds a Command Center on the player's current island.

- Fixed Island alignment icon will be hidden when the player leaves the island without a connection to his island.

- Fixed Waypoints displaying in firewall mission when recapturing an island.

- Fixed The strategy game will not end in an untimely manner - the player has to recapture all islands again (if the enemy takes some over after the player conquers all islands and doesn't sink the enemy carrier).

- Added new tech level step on strategy campaign starting screen (4) - all items available.

- Fixed Removed some turrets on fulcrum island (Command Center Base).

- Added "+" and "-" signs for production and mining in IslandInfo Screen in Gaea Campaign.

- Improved Walruses from garages can be fitted with a weapon in the second slot (plasma, AA Gun etc.).

- Fixed One turret on Bacchus is no longer under enemy control when the island is under the player's control.

- Fixed Removed walrus from neutral Avernus.

- Improved AI walrus pathfinding.

- Fixed Missions with Firewalls and shield boosters can sometimes reduce telemetry range of carrier

- Fixed HDR bug

  • Last update: Thursday, July 18, 2013
  • Genre: Strategy
  • File size: 78.1 MB

Files for Carrier Command: Gaea Mission

Name

Type

Size

Date

Total

7 days

Carrier Command: Gaea Mission - v.1.03 patch 21.2 MB 12/10/2012 1.2K 1
Carrier Command: Gaea Mission - v.1.04 patch 18 MB 2/18/2013 829 0
Carrier Command: Gaea Mission - v.1.05 patch 27.8 MB 5/31/2013 670 0
Carrier Command: Gaea Mission - v.1.06 patch 78.1 MB 7/18/2013 1.6K 0
Carrier Command: Gaea Mission - v.1.02 patch 13.2 MB 10/3/2012 922 0