Age of Empires II: HD Edition - AoE2: Crusades v.1.0.1 - Game mod - Download
The file AoE2: Crusades v.1.0.1 is a modification for Age of Empires II: HD Edition, a(n) strategy game. Download for free.
file typeGame mod
file size163.6 MB
downloads274
(last 7 days)12
last updateWednesday, August 7, 2024
Report problems with download to [email protected]
Age of Empires II: Crusades is a mod for Age of Empires II HD: Forgotten Empires, created by NeoC24
Description:
This modification for Forgotten Empires focuses on the Baltic, Iberian and Near East crusades and allows you to play the most important civilizations during the age of crusades. It changes all civilizations, adds new buildings, technologies and units, allows you to hire mercenaries and supports new strategies.
Civilization list
Antiochenes, Aragonese, Armenians, Berbers, Bulgarians, Byzantines, Castilians, Cumans, Danish, Egyptians, English, French, Genoese, Georgians, Germans, Hejazis, Hungarians, Iraqis, Jerusalemites, Kievans, Latins, Lithuanians, Mamluks, Mongols, Moors, Norwegians, Novgorodians, Persians, Polish, Portuguese, Scottish, Seljuqs, Serbians, Sicilians, Swedish, Syrians, Teutonics, Venetians
Features
• 38 civilizations – Each with 5-7 civilization bonuses, 2 unique technologies, and 2 unique units. The second unique unit may be shared with a few other civilizations and is available in the 4th stage (age)
• New units – Including Boarding galleys, Generals, Macemen, Naffatuns, and Greek Flamethrowers
• Unit lines changed – Militia line separated in militia infantry line and heavy infantry line, archer line separated in crossbowmen line and bowman line, camel line replaced with lancer line, knight line separated in mounted sergeants and feudal knight line
• Regional names for heavy cavalry and heavy infantry - Ghulams for muslim civs, Knights for catholic civs, Keshiks for mongols
• New buildings – Including Mercenary Camps, Noble Courts, Roads, and Trade Workshops
• 25 new technologies – Including Fire Arrows, Fixtures, and Pilgrimages
• 5 different unit sets - No more european looking knights for middle eastern civs
• New strategies – Capture Mercenary Camps on random maps to hire mercenaries, hire Raider Cavalry to steal your enemy’s villagers and loot their Markets, Town Centers, Trade Workshops
• Crusades/Jihads – Call a Crusade or a Jihad to improve the attack and movement speed of your units and gain access to new units
• Improved late game economy – Research technologies at the Trade Workshop to allow resources to last longer or train sheep; natural resources have more amount
• Dangerous early game – Stronger wild animals and Outlaws will defend their territory
• Enhanced early warfare - Skirmishers and Bowmen available in the first stage (age)
• Changed combat system – Buildings take less damage from non-infantry and non-siege units; ranged units have more range and minimum range
• Naval Overhaul
Added Boarding Galleys, Cogs, Scout Ships to make water maps more interesting
Builder Ships allow you to build water buildings (Sea Walls, Sea Gates, Sea Towers)
All Ships except Demolition Ships weaker vs. land buildings
• No Gunpowder – All gunpowder units (including Petards) removed and changed to scenario editor only units
• New Heroes – Many new heroes from the crusades era
• Packable Town Centers – Cumans, Mongols, and Seljuqs can pack their Town Centers
• Resource Storages increased slightly - More food, gold, stone, wood on the map
• Building a wonder increases the maximum population by 20 until it is destroyed
AI (select "Computer") can train new units and research new technologies. Other included AIs from Forgotten Empires also work but will not train new units and research new technologies.
How to install the mod:
The mod offers an installer.
- Last update: Wednesday, August 7, 2024
- Genre: Strategy
- File size: 163.6 MB
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