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Divinity II: Ego Draconis Game Guide & Walkthrough by gamepressure.com

Divinity II: Ego Draconis Game Guide & Walkthrough

Table of Contents

Orobas Fjords - Main quests DIIED Guide

Last update: 11 May 2016

Hall of Echoes Bound - X marks the Spot

After teleporting to Orobas Fjord, make your way to the mysterious cave hidden behind the waterfall M5(M5 - Orobas Fjords - Main quests - Orobas Fjords - Divinity II: Ego Draconis - Game Guide and Walkthrough

After teleporting to Orobas Fjord, make your way to the mysterious cave hidden behind the waterfall M5(M5.2). Fight your way to the elevator M5.2(1), which you will find on the lower level. Go forward all the time, take the right path at the fork and continue until you get to three statues M5.2(3). In order to open the gate, you have to complete the Reaping the Seeds quest M5.2(3). After crossing the door you will have to cross a small obstacle course of fireballs. On the left, behind a wall, you will find a chest M5.2(4) with a lever inside. Put it in the machine after crossing the course. You will deactivate the barrier blocking the further path. Go up the stairs and get rid of the last monsters in the cave. You will reach a dragon - Patriarch M5.2(5). He will open the entrance to the Hall M5.2(x). During your way back, you'll get attacked by Damian's men.

Prize: 7500 experience points, 1560 gold, 1 additional option.

Reaping the Seeds

Each of the three statues requests a seed from the tree which you will find in Orobas Fjords - Orobas Fjords - Main quests - Orobas Fjords - Divinity II: Ego Draconis - Game Guide and Walkthrough

Each of the three statues requests a seed from the tree which you will find in Orobas Fjords. Exit the cave, on the map you will notice the places where you have to go. In order to get to the further part of the map, you have to shut down the force fields forming a barrier. The bunker M5(8) is also behind the barrier, so head to the nearest teleport, which will move you right in front of the entrance. After going upstairs you will meet Lady Kara and Lord John. Take them out and the passage to the upper part will open. There you will bump into two more Damian's subordinates - Beird and Abram. If you decide to spare them, they will both become traders from whom you will be able to buy a couple useful items. You will also find levers which switch off the barriers.

The First Hungry Statue

Jievaras M5(5), talk to the tree, you will be asked to get rid of wyverns that have made themselves a nest on the tree. In return you will receive the seed.

Prize: 1 additional option.

The Second Hungry Statue

Yggdragsil M5(6), talk to the tree, you will be asked to get rid of a goblin which has built himself a hut on the tree. In return you will receive the seed.

Prize: 1 additional option.

The Third Hungry Statue

Irminsul M5(7), talk to the tree, you will be asked to solve a riddle. The answer is Amfora. You lose some energy for a mistake. In return you will receive the seed.

Prize: 1 additional option.

After collecting all the seeds return to the statues M5.2(3) and place them in. The door will be opened.

Prize: 1 additional option.

Hall of Echoes Bound - Lock and Key

In order to open the Hall entrance, you need a special seal which Maxos has hidden in one of Broken Valley mountains - Orobas Fjords - Main quests - Orobas Fjords - Divinity II: Ego Draconis - Game Guide and Walkthrough

In order to open the Hall entrance, you need a special seal which Maxos has hidden in one of Broken Valley mountains. Head to the deserted land, to the mine entrance to be precise M5.1(M5.20). However firstly you have to turn off the barrier which blocks the further path using the lever. The generator is not far from the mine M5.1(G). You will obtain the key by completing the A Guild without Master quest M5.1(1). After getting inside, head forward all the time. You will reach a closed door M5.20(D1). The key M5.20(K1) is in Amon's hands M5.20(1). Get rid of him and the other soldiers. Open the door and go to the big room, where you will meet Ba'al M5.20(2). Finish off his subordinates and then take care of him. After killing him, you will acquire the seal. Leave the area using the teleport.

Prize: 11250 experience points, 1800 gold, 1 additional option.

Hall of Echoes Bound - Come to no Harm part 1

In order to obtain the last item needed to get into the Hall of Echoes, you have to head to the capital - Aleroth - Orobas Fjords - Main quests - Orobas Fjords - Divinity II: Ego Draconis - Game Guide and Walkthrough

In order to obtain the last item needed to get into the Hall of Echoes, you have to head to the capital - Aleroth. The only way of transport is by a zeppelin, which you will find in the port. There are some barriers blocking your way that you have to disable. You can do it by the bunker M5(8). By using one of the special teleport you are able to move right next to the entrance. Take the ladder upstairs and clear the area. After shutting down the barriers head to Sepp M5(13). You will learn that none of the zeppelins can take off. Firstly you have to complete the On the Road Again quest M5(13). Once your transport is ready, head to Aleroth, where you will complete the rest of the Hall of Echoes Bound - Come to no Harm part 2 quest M6. After returning you will be able to unlock the entrance to the Hall M5(18). Read Maxos' scroll and go inside.

NOTICE: Bring as much potions as you can, they will really come in handy.

Prize: 11250 experience points, 1920 gold, 1 additional option.

Hall of Echoes

1 - Orobas Fjords - Main quests - Orobas Fjords - Divinity II: Ego Draconis - Game Guide and Walkthrough
As you enter the Hall, your character will transform into a dragon and you won't be able to turn back into a human - Orobas Fjords - Main quests - Orobas Fjords - Divinity II: Ego Draconis - Game Guide and Walkthrough

As you enter the Hall, your character will transform into a dragon and you won't be able to turn back into a human. Destroy the four nests to unlock the passage #1, you can ignore the wyverns if you can't handle them. Hurry and fly to the big sphere #2.

2 - Orobas Fjords - Main quests - Orobas Fjords - Divinity II: Ego Draconis - Game Guide and Walkthrough
Go along the path, you will arrive at an arena #1 - Orobas Fjords - Main quests - Orobas Fjords - Divinity II: Ego Draconis - Game Guide and Walkthrough

Go along the path, you will arrive at an arena #1. Your task is to make it through six waves of enemies that you have met before. You'll have quite a hard time, try to use your creatures to turn your enemies' attention away. Below is a list of foes you will have to kill with their levels in the brackets.

1. Marius (31), Gene (30);

2. Sassan (31);

3. Amdusias (31);

4. Laiken (31), Razakel (30);

5. Lady Kara (31), Lord John (31);

6. Ba'al (32).

A passage will open, there will be a teleport #2 - use it. You will become a dragon once again. Fly into another sphere in front of you.

You will move into a room which is in fact Ygern's memories - Orobas Fjords - Main quests - Orobas Fjords - Divinity II: Ego Draconis - Game Guide and Walkthrough

You will move into a room which is in fact Ygern's memories. Divine is about to kill her. Your old friend - Zandalor the mage - is also here. You of course cannot let the woman die. This is the last fight in the game, a real nightmare. Try to use everything that you have learned during the game, every skill might be useful. After killing everyone you can watch the ending which will clear out the things you haven't understood.

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