The Rio Insurrection | Act 1 C&C: KW Guide
Last update: 11 May 2016
Act 1 - The Rio Insurrection
Your first scenario takes you to Brazil. Kane wants you to provoke an insurrection in Rio de Janeiro by attacking GDI administration buildings. By destroying your targets you should be able to attract attention of local fanatics who will gladly join your forces in the fight against the GDI.
You start off in the middle of the map with nearly-complete base - you have two Tiberium refineries at your disposal, a War Factory and a Hand of Nod. Using the 25000$ from your account you can start building up your forces right away.
Before you start developing your army however, secure your base by constructing Shredder and Laser Turrets at all entry points. Don't expect too much action around your base in the first few minutes, but the situation will change as you progress through the mission. With turrets you shouldn't trouble yourself too much with defending your base.
Once you're done with security issues construct about twenty Attack Bikes and Raider Buggies (focusing on the Bikes) and a few infantry units
1 - Take over the GDI radio stations
There are four radio stations near the administration buildings - taking control of them isn't necessary, but if you will, Kane will reward you with the ability to produce Scorpion Tanks that should make further struggle much easier.
Start by attacking the buildings in the lower right corner. Clear the area of enemy troops, but don't take over the building yet, instead focus on the administration building and its defenders, but watch out, as the enemy is likely to use metro tunnels or airdrop reinforcements.
After destroying the first administration center secure the radio station by placing shredder and laser turrets around it. Those turrets will come in handy later in the mission
1 - Destroy GDI administration centers
Keep on producing new units and destroy next centers start with the southernmost building, then go west. The northern complex has the highest security - there are several grenadier squads placed in the buildings near your target.
As you're progressing through the mission be sure to secure the radio stations. Don't waste resources on securing them - the only one that needs defending is the first you took over, the one in the south-east.
During exploration you should uncover the location of four Tiberium spikes (marked with I on the map) which you can take over with saboteur to speed up resource gathering process. This extra cash will come in handy when you'll start building Scorpion tanks
2 - Defend the captured radio stations
Splinter faction will be attacking your radio stations. You can try and secure each and every of the buildings by building turrets around them, but it's not really necessary - in order to pass this objective you'll only need one of the buildings so the one you secured earlier in the mission should be enough.
3 - Use the power signature scan
Splinter faction uses Disruption Towers scattered all around the map to hide the location of its base, but Kane gives you access to power signature scan that will reveal the locations of enemy power plants. In order to fulfill the third and final bonus objective you will have to scan the map.
2 - Destroy the Splinter Faction's Construction Yard
Splinter Faction's Construction Yard is situated in the north-western corner of the map. In order to fulfill this objective you'll only need to destroy the Yard and that shouldn't be much of a problem with troops you gathered so far. Enemy defenses consist of turrets and bunkers mounted with zone raiders - an all new unit that's quite heavily armed - you'll need several Scorpion tanks to get through them.
If you want to play around with your pray a bit destroy enemy power plants scattered all over the map instead of just marching into the north-west base. Without energy Splinter Faction will be an easy target.