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Sid Meier's Civilization V - Gods & Kings Game Guide by gamepressure.com

Sid Meier's Civilization V - Gods & Kings Game Guide

Table of Contents

Espionage | New in expansion cgk Guide

Last update: 11 May 2016

This aspect of the game becomes unlocked after one of the players reaches Renaissance - Espionage - Sid Meiers Civilization V - Gods & Kings - Game Guide and Walkthrough

This aspect of the game becomes unlocked after one of the players reaches Renaissance. From now on, each player will receive one Spy for each next era (Renaissance, Industrial, Modern, Atomic, Information), making a total of five. You can also receive an additional one for the National Intelligence Agency wonder.

Spies can infiltrate other cities and steal technologies found there, which is also their main "offensive" use. Apart from that, if they're inside an enemy city, they gather other useful information, for example regarding invasion plans. Looking inside the enemy city is also possible.

"Defensive" Spies are set in your own cities. Above all they slow down enemy Spies which is useful during war. Their second use is protecting your technology from being stolen.

Spies don't have a large influence on the gameplay if you have a technological advantage over your rivals. It's then better to have them guard your own cities or pull off coups in City-States, thanks to which you will earn their favour.

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