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News hardware & software 24 March 2022, 14:35

Xbox Games Will Run Better With AMD's FSR 2.0 Technology

AMD announces that the FSR 2.0 technology is coming to Xbox Series X/S consoles. It will be made available on devkits and appear in games. For gamers, this means better performance and higher resolutions.

IN A NUTSHELL:
  • FSR 2.0 on Xbox consoles - new graphic capabilities and higher game performance;
  • Xbox S Series owners may be able to afford higher resolutions.

Xbox will support the FidelityFX Super Resolution 2.0 technology. Auring the Game Developers Conference (GDC 2022) AMD announced the implementation of upscaling on Microsoft consoles. This could give gamers a better visual experience and faster speeds.

Xbox Series X and S consoles will support FSR 2.0. The technology will be included in devkits, which will enable it to be used in video games developed for these consoles. At the moment it is not known when the first titles supporting FSR 2.0 will appear on Xboxes.

FSR 2.0 on Xbox consoles

Some Xbox games were equipped with support for the original version of FSR, such as the remake of Myst, which can be run in 4K at 60 fps on Xbox Series X and at 1440p on Xbox Series S (that console was designed to play at 1080p).

Along with official support for FSR 2.0 more games may gain new visual and performance capabilities. A good example of this is the Xbox Series S, which may stop being a "1080p only" console thanks to this.

Xbox Games Will Run Better With AMDs FSR 2.0 Technology - picture #1
Xbox Series S has a lot to gain from FSR 2.0

FidelityFX Super Resolution

This is AMD's answer to Nvidia's DLSS technology. It allows for the scaling of an image frame rendered by a GPU at a lower resolution to a higher resolution. Thanks to advanced algorithms the loss of quality is small (in theory), and it enables the console to speed up the game or display a resolution not allowed by the computing power of the hardware alone. However, unlike Nvidia's DLSS, AMD's technology doesn't use machine learning, so it's a bit easier for game developers to use.

Arkadiusz Strzala

Arkadiusz Strzala

His adventure in writing began with his own blog and contributing to one of the early forums (in the olden days of Wireless Application Protocol). An electrical engineer by profession, he has a passion for technology, constructing and, of course, playing computer games. He has been a newsman and writer for Gamepressure since April 2020. He specializes in energy and space tech. However, he does not shy away from more relaxed matters every now and then. He loves watching science-fiction movies and car channels on YouTube. He mainly plays on the PC, although he has modest console experience too. He prefers real-time strategies, FPS and all sorts of simulators.

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