Time passage in RPG The Blood of Dawnwalker will be crucial. However, controversial 30 days and nights limit won't be as restrictive as we might think
In The Blood of Dawnwalker, the protagonist will only have 30 days to save his family, but the Polish RPG will by no means force a rush like 1989's Prince of Persia or The Dead Rising series.
The developers of The Blood of Dawnwalker responded to comments about one element that worried players: the time constraints.
As we wrote during the announcement, the first game in the universe created by former Witcher developers will include a solution unusual for today's titles. The main character will only have 30 days to achieve his goal.
Some players took this information almost literally, believing that the Dawnwalker would compel the game to be completed in that virtual timeframe. The title is supposed to take into account the cycle of day and night, which will be an important element of the gameplay (which isn't surprising in a world dominated by vampires).
It wouldn't be the first game with such a solution, but nowadays it is rarely used. Apparently, some players were afraid that such an anachronistic mechanic would spoil their fun of exploring the game's open world.
Comments on this topic were so widespread on the internet that the devs had to dispel the concerns of internet users in several places. The Blood of Dawnwalker won't have a strict time limit, but each quest performed as part of the main storyline will push the action forward.
So, time in the game will only advance after quests are completed, and exploring the world won't count towards the time limit. In other words, fans of free exploration won't be rushed by the devs. This was explained when the last game material was published, but it's good to get some confirmation.
Full gameplay from The Blood of Dawnwalker will be released in the summer of 2025.