This is How Total War Warhammer Map Grew; Now it's Absurdly Huge
Total War: Warhammer 3 has received a lot of updates recently. In a wave of changes and updates, one Reddit user decided to draw the community's attention to how the game's map has grown over the years. The comparison is spectacular.
When we talk about large maps in video games, titles like The Witcher 3: Wild Hunt, Death Stranding, or at least World of Warcraft immediately come to mind. Of course, there are also games that break all limitations and throw the player into a huge world, which, unfortunately, is packed only with repetitive activities.
Combining a large map with a proper filling and keeping the player interested is quite a challenge for game developers. Such elements, on the other hand, are easily found in strategy games. Here distances matter, the world must not be overly empty or overcrowded. At the same time, it must be colorful and full of various challenges notoriously responsible for triggering the "one more turn syndrome."
In this case, strategy game fans have had a favorite for years, whose size of the ever-expanding map outclasses the competition, and there is no indication that this situation will change.
Campaign linking maps
User KingsYakuzi on the Total War series subreddit started a thread, in which he compared maps of different campaigns set in the world of Warhammer. The user wanted to show how much the area available to players has increased over the course of successive installments.
Although KingsYakuzi pieced together the Immortal Empires campaign maps (Total War: Warhammer 2 and 3), Eye of the Vortex (Total War: Warhammer 2) and Realm of Chaos (Total War: Warhammer 3), in truth only the first one shows how much the conquerable world in the game has expanded. The developers, due to the ever-increasing technological capabilities, gradually increased the board available to players from part to part.
In the first installment of the series, only a certain area of the Empire and its environs was available, which then became part of a larger map in part two. The same also happened in Total War: Warhammer 3, where the map included areas known from previous installments. All this not only enlarged the game map, but above all gradually revealed the rich world of Warhammer.
This type of procedure introduced by the developers is an integral part of the Immortal Empires campaign, which simply links maps together. As a result, the board in each successive installment is much larger than in the previous one. Thus, players can constantly discover new lands, and at the same time move smoothly through successive parts of the series.
A map with no end in sight?
Every announcement of a new Total War game triggers considerable discussion regarding precisely the new areas and additional activities. So players on the small map can't complain, because the Immortal Empires campaign makes its way into each installment and thus still enables the players to fully enjoy the world presented in the game.
With this, one would think that this type of procedure of constantly connecting areas to each other could go on indefinitely and the developers would constantly offer players more and more gameplay. But is that really the case?
Fans of the world of Warhammer know perfectly well how vast is the land invented years ago by Games Workshop and which areas have not yet made it into the game. By the same token, may enthusiasts of the Total War series have reason to worry that their favorite strategy will soon approach the edge of the world, and they will have already discovered everything this fantasy universe has to offer?
Undoubtedly, the developers have long been prepared for the moment when the world of Warhammer will be fully transferred to the game, and by then they will have managed to surprise players, and thus the entire world of virtual entertainment, more than once.