Too Much Pressure and Expectations; Former Bethesda Devs on Working on TES6
One of Bethesda's former employees has commented on the development of The Elder Scrolls 6. The developer said, „I wouldn't want to be in the shoes of those involved in the development of the game”.
- Former Bethesda employees shared their views on the work on The Elder Scrolls 6.
- According to the developers, there must be tremendous pressure on the team responsible for the game.
- At the same time, they admitted that they themselves would not want to be in their shoes.
Bethesda has been working on The Elder Scrolls 6 for a couple of years now. Of course, we are talking about the next installment of the iconic series, the previous part of which became one of the most popular games of recent years.
Without a doubt, the developers feel the burden of great expectations of players, who demand the delivery of an even better title. Former employees of the studio commented on this subject.
The bar is set high
Bruce Nesmith is currently engaged in writing science fiction and fantasy books. Until recently, however, he held a prominent role at Bethesda Game Studios. At the peak of his career at the studio, Nesmith held the position of Skyrim's lead designer.
In an interview with the website TimeExtension, he revealed that there was a lot of pressure on the team at the time. After all, they had to face comparisons to the well-received Oblivion.
"Every time you develop a game and then make a sequel, you are judged against the previous work. Everyone expects you to top it, and if you don't, it's considered a failure, even if the game itself turns out to be a financial and critical success. So when we started making Skyrim, we were under incredible pressure because there were great expectations attached to it."
According to the second former employee, namely Nate Purkeypile (Senior World Artist on Skyrim) however, these concerns are nothing compared to what Bethesda employees responsible for The Elder Scrolls 6 must be experiencing.
"The success of Skyrim was one of the reasons why I decided to go on my own. Some people say that I would definitely like to work on The Elder Scrolls 6, but for me that's a really damn high bar to clear. I prefer to work on my own stuff."
The statements of the two developers give us quite an interesting insight into the whole situation. After all, we are not talking about some common rookies, but veterans who have spent long years in the industry and were involved in many iconic titles.
Nevertheless, they admit that the pressure to release The Elder Scrolls 6 would be very hard on them. So it's easy to guess how the team currently working on the game must be feeling.
We can only hope that they manage to live up to the great expectations and can ultimately be proud of their work.