A word for Sunday Latest news
Monetization of Apologies and Roadmap of Penance - How Do You Make Money on Mistakes After Failed Game Launch?
Apologies after a failed launch are nothing unusual nowadays and have even become a way to monetize and fuel the interest of angry players. Here's how a game development roadmap turns into a roadmap of atonement. And we are simply falling for these gestures.
Opinions
Matthias Pawlikowski
May 7, 2024
Fallout: New Vegas and Pentiment Dev: 'I Don't Mind Another Historical Game"
The creator of Fallout New Vegas is thinking of returning to historical games after the success of Pentiment, but he is setting some conditions.
originals
Jacob Blazewicz
March 4, 2023
There's No Patching It. Hogwart's Legacy Dialog is Dullness and Cringe
The conversations between the dead-inside characters in Hogwarts Legacy are a festival of boredom and banality. I get the sense AI would do a better job. Reparo!
Opinions
Julia Dragovic
February 14, 2023
For Need for Speed to Work Again, It Needs to Go Back to the Past
It's quite obvious that NFS lost its way somehow. It had to concede to Forza Horizon as the kind of arcade racing, but all is not lost for the venerable franchise. Here's my idea for the perfect Need for Speed.
Opinions
Hubert Sosnowski
February 10, 2023
Soulstice - Bad Game Which I Had More Fun With Than This Year’s Hits
Virtual entertainment has been moving toward genre homogenization for years. There are more and more titles, meanwhile, some genres have practically died out, leaving a void. Today I will briefly talk about a certain medium representing a neglected style of games.
Opinions
Sebastian Kasparek
November 29, 2022
DiRT Rally's Lessons in Forgetting Perfectionism
It's good to have proper skills, but once we turn it into a mandatory element of our experience, we're putting ourselves on a leash, and it might be increasingly hard to get any fun out of it all.
Opinions
Hubert Sosnowski
September 23, 2022
Future of Assassin's Creed - Ubisoft Finally Doing The Right Thing
I didn't see the entire Ubisoft Forward, only the segment dedicated to Assassin's Creed. I'm impressed with what has been shown there, because the French company proved to me that it finally wants to try something different and perhaps stop playing it totally safe.
Opinions
Kristian Smoszna
September 12, 2022
Eulogy to Red Dead Online. It's Been a Pleasure
The call was made, and Rockstar openly said it will no longer create large additions to Red Dead Online. In doing so, it has murdered a module with enormous potential that it evidently failed to tap into.
Opinions
Kristian Smoszna
August 2, 2022
I May Not Live to See Elder Scrolls 7; It's the Twilight of AAA Games
The „triple-play” segment will never die, but every year there seem to be fewer and fewer of them, especially the most high-profile ones. This is because studios need more and more capacity to „prove” a given title, and this in turn consumes time.
Opinions
Kristian Smoszna
July 7, 2022
Coronavirus vs. Video Games
The effects of the expansion of the coronavirus are hitting the market harder and harder, which we could see first-hand, when local authorities in Katowice banned audience from attending the most important e-sport event of the year in Poland, the Intel Extreme Masters.
other
Kristian Smoszna
March 2, 2020
Dear Blizzard, It's Time to Take a Step Back
The dry spell of the beginning of 2020 in terms of premieres could have been mitigated by the release of Warcraft III: Reforged. Unfortunately, it didn't click.
other
Kristian Smoszna
February 11, 2020