A word for Sunday Latest news
Monetization of Apologies and Roadmap of Penance - How Do You Make Money on Mistakes After Failed Game Launch?
Matthias Pawlikowski, 07 May 2024, 01:49
Apologies after a failed launch are nothing unusual nowadays and have even become a way to monetize and fuel the interest of angry players. Here's how a game development roadmap turns into a roadmap of atonement. And we are simply falling for these gestures.
Fallout: New Vegas and Pentiment Dev: 'I Don't Mind Another Historical Game"
Jacob Blazewicz, 04 March 2023, 17:27
The creator of Fallout New Vegas is thinking of returning to historical games after the success of Pentiment, but he is setting some conditions.
There's No Patching It. Hogwart's Legacy Dialog is Dullness and Cringe
Julia Dragovic, 14 February 2023, 15:33
The conversations between the dead-inside characters in Hogwarts Legacy are a festival of boredom and banality. I get the sense AI would do a better job. Reparo!
For Need for Speed to Work Again, It Needs to Go Back to the Past
Hubert Sosnowski, 10 February 2023, 17:01
It's quite obvious that NFS lost its way somehow. It had to concede to Forza Horizon as the kind of arcade racing, but all is not lost for the venerable franchise. Here's my idea for the perfect Need for Speed.
Soulstice - Bad Game Which I Had More Fun With Than This Year’s Hits
Sebastian Kasparek, 29 November 2022, 13:03
Virtual entertainment has been moving toward genre homogenization for years. There are more and more titles, meanwhile, some genres have practically died out, leaving a void. Today I will briefly talk about a certain medium representing a neglected style of games.
DiRT Rally's Lessons in Forgetting Perfectionism
Hubert Sosnowski, 23 September 2022, 13:50
It's good to have proper skills, but once we turn it into a mandatory element of our experience, we're putting ourselves on a leash, and it might be increasingly hard to get any fun out of it all.
Future of Assassin's Creed - Ubisoft Finally Doing The Right Thing
Kristian Smoszna, 12 September 2022, 18:17
I didn't see the entire Ubisoft Forward, only the segment dedicated to Assassin's Creed. I'm impressed with what has been shown there, because the French company proved to me that it finally wants to try something different and perhaps stop playing it totally safe.
Eulogy to Red Dead Online. It's Been a Pleasure
Kristian Smoszna, 02 August 2022, 11:06
The call was made, and Rockstar openly said it will no longer create large additions to Red Dead Online. In doing so, it has murdered a module with enormous potential that it evidently failed to tap into.
I May Not Live to See Elder Scrolls 7; It's the Twilight of AAA Games
Kristian Smoszna, 07 July 2022, 16:00
The „triple-play” segment will never die, but every year there seem to be fewer and fewer of them, especially the most high-profile ones. This is because studios need more and more capacity to „prove” a given title, and this in turn consumes time.
Coronavirus vs. Video Games
Kristian Smoszna, 02 March 2020, 20:00
The effects of the expansion of the coronavirus are hitting the market harder and harder, which we could see first-hand, when local authorities in Katowice banned audience from attending the most important e-sport event of the year in Poland, the Intel Extreme Masters.
Dear Blizzard, It's Time to Take a Step Back
Kristian Smoszna, 11 February 2020, 10:25
The dry spell of the beginning of 2020 in terms of premieres could have been mitigated by the release of Warcraft III: Reforged. Unfortunately, it didn't click.